# Shiny Troops

**URL:** <https://community.gemsofwar.com/t/shiny-troops/80536>\
**Category:** Uncategorized\
**Created:** [July 20, 2023, 8:31pm UTC](https://community.gemsofwar.com/t/shiny-troops/80536 "2023-07-20T20:31:31Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [July 24, 2023, 10:47pm UTC](https://community.gemsofwar.com/t/shiny-troops/80536/11 "2023-07-24T22:47:32Z")

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> [@aluoaniki](#):
>
> Scarabi’s shining is straight up nerf.

Without screenshots to see what’s going on, can’t confirm. I want to assume that by {1} - {2} they mean the damage is changed from its original value only, to a random value between original and double (and not half and original).

> [@TheIdleOne](#):
>
> At 10 mana, this thing actually becomes viable… I mean, I’ve always liked Apothecary.

Neat, I use Crysturtle as my frontline tank for Bounty weekends, personally. Pairs well with Man-at-Arms, Droggo, and/or Tigraki Warrior.

Also, apparently shiny versions include background lore. Nice!

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