# Shade of Kurandara and Essence of Evil

**URL:** <https://community.gemsofwar.com/t/shade-of-kurandara-and-essence-of-evil/65352>\
**Category:** Bug Reports\
**Created:** [August 9, 2020, 10:44pm UTC](https://community.gemsofwar.com/t/shade-of-kurandara-and-essence-of-evil/65352 "2020-08-09T22:44:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [August 10, 2020, 2:52am UTC](https://community.gemsofwar.com/t/shade-of-kurandara-and-essence-of-evil/65352/5 "2020-08-10T02:52:31Z")

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So yeah… they apparently _used_ to be applied in the order of release, then alphabetical order if released on the same date, per here:

> [@What is the order in which status effects are applied?](https://community.gemsofwar.com/t/what-is-the-order-in-which-status-effects-are-applied/53402):
>
> The Plaguelord weapon “applies all status effects”, but this raises some interesting questions that have never been answered by the devs. This interaction is interesting because some effects, like Stun, affect traits. And, historically, if many effects are being applied at once and Stun comes before another effect, the game behaves as if Stun nullifies any immunity traits. This is important for trying to hit troops with Impervious and other immunity traits. But normally, we’re only applying on…

This meant Impervious targets would get Bleeding applied on the first cast. It also meant Fireproof targets would have Faerie Fire land but _not_ Burning, since Stun was added to the game after Burning but before Faerie Fire.

This was, of course, completely silly and arbitrary, as pointed out in the comments in that thread. I tested it and found that this was changed (can’t find the patch notes for _when_ this was changed).

So the order of Curse was changed to last:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/4/2/42d1697fe43737782f88dd3022a09680e64f1e19.jpeg)  
(Pictured here, Barbearius, an Impervious troop, not getting hit by Bleed, only Curse)

The order of stun stayed the same, though, for whatever reason:

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/6/8/681d529469561bd7a8daa74098cce550e2a1bba1.jpeg)  
(2nd and 4th troops pictured are Stone Biter, which does not have Fireproof, and Pyggra, which does, other statuses on other troops were applied by traits).

So I would say working as intended with respect to Curse, since a conscious decision was made to place it last that required a game change, but ““working as intended”” with respect to Stun, in that it still has a completely unintuitive reaction that isn’t _currently_ severe enough to break anything major (unless/until another powerful status effect is added).

Basically, currently, the only reason Stun applies after Poison, Disease, and Death Mark is because it was added to the game later, which, based on the fact that a similar interaction was “fixed”, is, in fact, a bug. However, logically, based on the design steps that have been taken, the resolution of this bug, if any, will not be to your favor - based on how Curse was changed specifically so it would **not** remove immunities on the first cast, Stun _should_ be applied second to the last (even later in the chain than it currently does), since it also has the potential to remove some immunities.

edit: typos

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