# Secondary Troop Types (For Some Units) / Troop Type Make-Over

**URL:** <https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319>\
**Category:** Feature Requests and Game feedback\
**Created:** [December 24, 2015, 7:12pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319 "2015-12-24T19:12:21Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![LegendMaker](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/legendmaker/32/859_2.png) [@LegendMaker](https://community.gemsofwar.com/u/LegendMaker)\
**Post date:** [December 24, 2015, 7:12pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/1 "2015-12-24T19:12:21Z")

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Continuing the discussion from [Goblageddon (quite scary)](http://community.gemsofwar.com/t/goblageddon-quite-scary/2129/119):

> [@Goblageddon (quite scary)](https://community.gemsofwar.com/t/goblageddon-quite-scary/2129/119):
>
> > [@Goblageddon (quite scary)](https://community.gemsofwar.com/t/goblageddon-quite-scary/2129/87):
> >
> > As you look at this, please consider thinking about having every troop have:Race, Troop Type, City
> 
> > [@Goblageddon (quite scary)](https://community.gemsofwar.com/t/goblageddon-quite-scary/2129/87):
> >
> > So troops:Brian the Lucky Human Knight ZaejinPaladin Human Knight WhitehelmDwarf Lord Dwarf Knight KhazielGrave Knight Undead Knight GhulvaniaLuther Human Knight Broken Spire
> 
> I’m not a fan of how you developed the idea in all your examples, but I like the idea itself. A LOT.
> 
> Troop Types are seemingly randomly distributed on a number of troops, and it feels counter-intuitive, not to mention it breaks any semblance of Lore, balance aside. The Bone Dragon is obviously an Undead _and_ a Dragon. That he only counts as one of these two categories when he clearly belongs to both is a problem. Same thing for Alastair and the Grave Knight who are visibly Knights, not just Undead.
> 
> However, I’m not sold on the idea of giving _every single troop_ two types instead of just one as you suggest. This would be forced and won’t make sense in even more cases than the ones we can name now. Instead, I think it would be a great idea to **simply give certain troops a secondary Troop Type.**
> 
> This would be much more subtle tweaking and would open the horizon for many more line-ups without forcing stuff that doesn’t make sense. The idea would be to make things more intuitive and varied, not the opposite. Even if _most_ troops ended up with two types, as long as it’s consistently logical, it would be perfectly okay.
> 
> The only thing that would need to be watched would be the potential to add up two Troop Type bonuses, which could prove overpowered, but if the possible combo are varied enough, it could simply add more depth and choice and give a lot of forgotten troops the love they need.
> 
> For instance:
> 
> 1/ Everybody who is obviously a Human would actually be a Human, whether they’re also Undead or also a Knight or whatever.
> 
> ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/f/f10693fe0f6b5ca23aa46286ff0c07628219bdfb.jpg)
> 
> 2/ And so on! ^^
> 
> ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/c/ca6a829034d4d987f6a121eb06d1100c06c040e4.jpg)
> 
> But a plain Goblin would still only be a Marauder, and a Pegasus would still only be a Beast, etc.
> 
> Edit: I replaced Avina with the Banshee as @Archenassa has correctly pointed out that Avina is still alive. =) Point stands, though, I hope!

Hi there. I’d like to start a proper thread to discuss this topic, as I feel Troop Types need some improvement, especially for potential bonuses and combos. Some Troop Types just don’t have enough units and too few from the same Kingdom to allow any efficient line-up to use them.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [December 24, 2015, 7:53pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/2 "2015-12-24T19:53:37Z")

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When this was originally floated as an idea, we had to bring up the part where stacking, for instance, 4x Bone Dragons, would get the 4x bonus on two troop types as well as the kingdom.

Of course, now that they’re for _unique_ troops, that makes this concept that much easier to balance.

Still, I would honestly rather see a smaller selection of troops get this treatment - specifically, the ones where its difficult to draw the line or they simply should have both. By comparison, a load of Human Knights is probably not necessary. Likewise, we shouldn’t just tag every single Wildfolk as a Beast or a Marauder. And the lines between Monsters and either Beasts or Daemons (Monsters being somewhere in the middle) shouldn’t be blurred too much.

I wouldn’t mind seeing the following examples (where applicable pending balance and lore):

- Alastair - Undead/Knight
- Behemoth - Monster/Beast
- Bone Dragon - Dragon/Undead
- Carnex - Construct/Monster
- Celestasia - Dragon/Divine
- Crimson Bat - Monster/Undead
- Goblin Rocket - Construct/Marauder
- Golem - Monster/Construct
- Gorgon - Monster/Beast
- Orion - Fey/Wildfolk
- Pegasus - Beast/Divine
- Sacred Guardian - Divine/Beast
- Salamander - Elemental/Beast
- Venoxia - Dragon/Monster

This is largely ignoring troops who should have their types completely changed regardless, which is another topic.

I also tried to ignore ‘mounted units’… i.e. Boar Rider could be a Marauder/Beast and Griffon Knight could be a Knight/Beast - but its really the rider who is the troop, and therefore is not a beast themself.

Yes, there are quite a lot of legendaries on that list. That’s because they’re more distinct and therefore easier to characterize / categorize, and because they could totally use some love right now. Wasn’t deliberate, I just noted down anything that I thought could get this treatment. Bone Dragon is the one that really needs it!

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [December 24, 2015, 8:43pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/3 "2015-12-24T20:43:23Z")

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I’m with Shimrra on this… I think giving every troop two types (a Race and a Job, for example) feels unnecessary and too complex, with too much potential for abusive set-ups (and so hard to balance)… but I agree for a few special cases, having duel type would be good for both fantasy flavour and gameplay…

Happy with Shimrra’s list, except:

- scratch Goblin Rocket, just to avoid Zaejin 4x bonus getting even easier
- scratch Pegasus - just a Beast as far as I am concerned
- scratch Venoxia - Dragon only seems fine
- add Kerberos - Daemon/Beast - given Scarlett’s plot line is about hunting a beast…
- add Sunweaver - Undead/Wildfolk

Cheers

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [December 24, 2015, 9:02pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/4 "2015-12-24T21:02:48Z")

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Gloom Leaf - Fey/Monster?

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [December 24, 2015, 10:54pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/5 "2015-12-24T22:54:05Z")

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There was an off the cuff statement in one of the threads that re-balancing the tribute system was done so they can incorporate more cities going forward. With that statement, I think they need a more managed approach to troop types going forward. I hate seeing human knights titled as one or the other breaking up the racial bonuses.

So when they started talking about how they might manage the goblins without nerfs, one method would be allowing so many of the other troops to combine into different bonuses.

The secondary types work. I just figured every card should have a race, a city, and a job.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [December 24, 2015, 11:16pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/6 "2015-12-24T23:16:35Z")

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They have definitely said they want to start releasing new kingdoms more regularly. How they’re going to do so, with the next one being the last unique single/double mana combination, is a mystery to me.

I sort of always assumed ‘Human’ was a last resort, a catch-all for those troops who would otherwise be without a type. Acolyte, Alchemist, Hag - they’re all kind of similar - but then we’ve got Atlanta and Avina and … Peasant. They’ve already got enough types that don’t get enough attention.

If they expand the roster enough, those, a mage/wizard/etc type would work for those first three. And we could stick Lamia and Poison Master in there too, because they’re absolutely not Marauders.

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**Author:** ![Emos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/emos/32/5163_2.png) [@Emos](https://community.gemsofwar.com/u/Emos)\
**Post date:** [December 25, 2015, 1:02am UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/7 "2015-12-25T01:02:51Z")

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Yeah I also wondered how new kingdoms will be rolled out once all the banner combinations are taken? Will banners start being reused?  
Some unique kingdoms could come into the mix though, perhaps incorporating minor stat increases into a banner like +1 armor or something (kind of like the kingdom banner bonuses pre 1.07).

Primal could be a kingdom to be rolled out in the future. I can envision a banner that changes with each season. Spring can be +1 green/life, Summer is +1 yellow/attack, Autumn is +1 brown/armor, Winter is +1 blue/magic.

We could also have a Primastic kingdom…+3 mana to one color but it randomly changes every battle! Maybe this one would be too powerful though.

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**Author:** ![Archenassa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/archenassa/32/153_2.png) [@Archenassa](https://community.gemsofwar.com/u/Archenassa)\
**Post date:** [December 25, 2015, 11:05pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/8 "2015-12-25T23:05:21Z")

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I agree that some of the chosen troop types don’t really make sense - especially when you see something like “knights”, which is an occupation and not an actual race. Maybe having a secondary race would indeed be good. To avoid crazy bonuses, it could be good if the game simply said “you can access the 4 Monsters bonus OR the 3 Beasts bonus, please pick one”. I don’t know if that’d work but it might be something to think about.

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**Author:** ![Dorgath](https://avatars.discourse-cdn.com/v4/letter/d/dfb087/32.png) [@Dorgath](https://community.gemsofwar.com/u/Dorgath)\
**Post date:** [December 29, 2015, 4:22pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/9 "2015-12-29T16:22:25Z")

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This sounds like Magic: The Gathering, when they changed the Creature type to be a Race-Occupation 🙂

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**Author:** ![Ragereaver](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@Ragereaver](https://community.gemsofwar.com/u/Ragereaver)\
**Post date:** [December 29, 2015, 10:11pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/10 "2015-12-29T22:11:01Z")

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You were right Smith. You’re always right. It was inevitable.

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**Author:** ![Ragereaver](https://avatars.discourse-cdn.com/v4/letter/r/b9bd4f/32.png) [@Ragereaver](https://community.gemsofwar.com/u/Ragereaver)\
**Post date:** [December 29, 2015, 10:18pm UTC](https://community.gemsofwar.com/t/secondary-troop-types-for-some-units-troop-type-make-over/2319/11 "2015-12-29T22:18:04Z")

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Come on, the cards have been slowly morphing into mtg cards, more so than ever with the latest patch 😉
