# Rift Lynx Blink Animation consistently appears to hit wrong troop \[Xbox\]

**URL:** <https://community.gemsofwar.com/t/rift-lynx-blink-animation-consistently-appears-to-hit-wrong-troop-xbox/39907>\
**Category:** Bug Reports\
**Created:** [May 21, 2018, 9:52pm UTC](https://community.gemsofwar.com/t/rift-lynx-blink-animation-consistently-appears-to-hit-wrong-troop-xbox/39907 "2018-05-21T21:52:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vapurrmaid](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/vapurrmaid/32/40909_2.png) [@vapurrmaid](https://community.gemsofwar.com/u/vapurrmaid)\
**Post date:** [May 21, 2018, 9:52pm UTC](https://community.gemsofwar.com/t/rift-lynx-blink-animation-consistently-appears-to-hit-wrong-troop-xbox/39907/1 "2018-05-21T21:52:04Z")

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**Platform, device version and operating system**  
Xbox One

**Screenshot or image**  
[Video 1 - using Rift Lynx against a full lineup](https://www.youtube.com/watch?v=ACviDhuaRug)  
[Video 2 - using Rift Lynx against ONE troop (hits empty space!)](https://www.youtube.com/watch?v=BYgThbi4W-4)

**What you were expecting to happen, and what actually happened**  
The animation should lineup with the troop that loses damage. I feel like this is a matter of changing the order of execution.

**How often does this happen? When did it begin happening?**  
Every time (at least in arena)
