# Respawns Troll of the Quarter Award Winner

**URL:** <https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [October 11, 2020, 2:04am UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478 "2020-10-11T02:04:04Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [October 11, 2020, 2:04am UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/1 "2020-10-11T02:04:04Z")

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![Screenshot_20201010-205920](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/3/8/38d606441415cc65422baa3cc93b9daedbdb2ccc.jpeg)

Whether it be the current winner, or previous winners such as Bandits or Infernal King.

There always seems to be one troop type who respawns tremendously more than the advertised rate.  
But the mechanic is never broken. “RNG can be just be streaky”.

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**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [October 11, 2020, 8:44pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/2 "2020-10-11T20:44:30Z")

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It is a good reason to medal it, then. If not for Geoff’s sake.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [October 11, 2020, 9:17pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/3 "2020-10-11T21:17:39Z")

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I thought it was time to bring this back. Just swap mythic with respawn.

> [@Probability Explained (Salty Style With Weird Examples)](https://community.gemsofwar.com/t/probability-explained-salty-style-with-weird-examples/34950/1):
>
> One thing that we encounter a lot at Gems of War is people not understanding why they haven’t received mythic cards. As such, I wrote up a (very weird) explanation on how probability affects our drop rates.
> 
> As we do not disclose our drop rates, we will use a fictional example to explain the relationship between drop rates and probability. For example, when you visit a rainbow, there will be the chance to either find a pony or a unicorn. Now, unicorns are _much_ rarer than ponies. As such, there is only a 1 in 100 chance to find a unicorn. If someone has a 1 in 100 chance of finding a unicorn at a rainbow, they will always have a 1 in 100 chance of finding a unicorn at a rainbow. The trap that many unicorn hunters fall into is assuming that their previous visits will change the results of their future visits, but this is not the case as each time a rainbow is visited it is fresh and new! Even if you have previously visited 100 rainbows and only found ponies, there is no guarantee that at the next rainbow you will find a unicorn. Each time you visit a rainbow there is _still_ only a 1 in 100 chance of a unicorn being found. Some lucky unicorn hunters will find several unicorns per 100 rainbows, while others will find none. This is purely down to luck and chance.
> 
> As a further example, let’s say you’re flipping a coin. There’s a 1 in 2 chance that it lands heads. However, when you flip the coin again it faces tails up. Next time the chance is still 1 in 2. Tails again. The next chance is still 1 in 2. The past results don’t affect the outcome or chance of the next result. That’s how probability and randomness work.
> 
> I hope this has helped you all understand how our drop rates work in regards to probability and randomness. With that said, happy unicorn hunting!
> 
> TLDR, unicorns.
> 
> ![unicorn](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/e/2ed650243315aadea3ddfcc5969ac5292fb9c30f.gif)

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**Author:** ![Tabu](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tabu/32/63708_2.png) [@Tabu](https://community.gemsofwar.com/u/Tabu)\
**Post date:** [October 11, 2020, 9:50pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/4 "2020-10-11T21:50:09Z")

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Just like a Unicorn, your legitimate algorithms are fictitious.

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**Author:** ![Saltypatra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/saltypatra/32/59750_2.png) [@Saltypatra](https://community.gemsofwar.com/u/Saltypatra)\
**Post date:** [October 11, 2020, 9:50pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/5 "2020-10-11T21:50:54Z")

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Let’s just say that I’m fictitious and hit the trifecta.

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [October 11, 2020, 9:51pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/6 "2020-10-11T21:51:25Z")

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> [@Saltypatra](#):
>
> I thought it was time to bring this back. Just swap mythic with respawn.

Not to get too existential.  
But if everything is God’s…drrr…I mean “RNG’s will”.

How can we mortals ever tell if the RNG is ever broken? Because even if it’s broken, probability can explain it away.

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**Author:** ![Lorien1973](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lorien1973/32/75546_2.png) [@Lorien1973](https://community.gemsofwar.com/u/Lorien1973)\
**Post date:** [October 11, 2020, 11:25pm UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/7 "2020-10-11T23:25:47Z")

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We all know RNG is streaky in this game …  
Myself, I tend to agree bandit respawns are down, ancient horror up. But this, of course, anecdotal.

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**Author:** ![jpraveensn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jpraveensn/32/74494_2.png) [@jpraveensn](https://community.gemsofwar.com/u/jpraveensn)\
**Post date:** [October 12, 2020, 4:57am UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/8 "2020-10-12T04:57:47Z")

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There is indeed no way for us to know if RNG is broken, in this game. It feels broken, but a feeling is much different from the fact.

But I think we wouldn’t have played and enjoyed this game for this long if the AI was absolutely dependant on RNG or luck. We would have won more and lost interest. I believe AI in this game tinkers the luck in its favor every now and then, but one thing is for sure. We always have the first turn which is big in a luck based game.

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**Author:** ![Recruit](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/recruit/32/64375_2.png) [@Recruit](https://community.gemsofwar.com/u/Recruit)\
**Post date:** [October 14, 2020, 4:16am UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/9 "2020-10-14T04:16:07Z")

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For me, it feels like Infernal king respawn rate is higher in pet rescue especially in the last 5 minutes. 🥶

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**Author:** ![Sytro](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@Sytro](https://community.gemsofwar.com/u/Sytro)\
**Post date:** [October 14, 2020, 7:51am UTC](https://community.gemsofwar.com/t/respawns-troll-of-the-quarter-award-winner/66478/10 "2020-10-14T07:51:48Z")

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> [@Recruit](#):
>
> For me, it feels like Infernal king respawn rate is higher in pet rescue especially in the last 5 minutes. 🥶

yeah, especially in those battle where you end up with 9-10 kills… 6-7 of them are from IK…
