# (Resolved) Fights end when 1 health enemy troops/towers are still alive (video included)

**URL:** https://community.gemsofwar.com/t/resolved-fights-end-when-1-health-enemy-troops-towers-are-still-alive-video-included/49467
**Category:** Bug Reports
**Created:** [November 29, 2018, 5:33pm UTC](https://community.gemsofwar.com/t/resolved-fights-end-when-1-health-enemy-troops-towers-are-still-alive-video-included/49467 "2018-11-29T17:33:57Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![GoCanes](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/gocanes/32/49235_2.png) [@GoCanes](https://community.gemsofwar.com/u/GoCanes)
#### Post date: [November 29, 2018, 5:33pm UTC](https://community.gemsofwar.com/t/resolved-fights-end-when-1-health-enemy-troops-towers-are-still-alive-video-included/49467/1 "2018-11-29T17:33:57Z")

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**Platform, device version and operating system:**  
PS4

**Screenshot or image:**

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/f/8f2a867acbdaa85142a5b4dbebb7dfd2cc790a76.jpeg "BUG - Gems of War Invasion ends prematurely when tower is 1 health") ](https://www.youtube.com/watch?v=5iMmsxQUIyw)

**What you were expecting to happen, and what actually happened:**  
During fights, if you damage an enemy troop down to 1 health remaining and then kill all other enemy troops, the fight will end as if all enemies have died but you do not get credit for a kill on the enemy with 1 health remaining. The issue has happened several times in the past but without negative effects. This time it happened during Invasion with multiple towers in the fight and the 1 health enemy was a tower so it ended up costing an additional tower kill credit.

**How often does this happen? When did it begin happening?**  
I’ve noticed it a few times over the past few weeks so I assume it began around first of November but I may have just not encountered the triggering event (1 health remaining) prior to that timeframe.

**Steps to make it happen again**

1. Start a fight and damage an enemy to 1 health remaining.
2. Kill all other enemies without killing the 1 health remaining enemy.
3. Fight will end as if all enemies have died, but you do not get credit for the remaining enemy (invasion tower in my video above)

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### Author: ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)
#### Post date: [November 29, 2018, 7:36pm UTC](https://community.gemsofwar.com/t/resolved-fights-end-when-1-health-enemy-troops-towers-are-still-alive-video-included/49467/2 "2018-11-29T19:36:30Z")

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It’s a fairly old bug. I know at least once it’s been erroneously declared “fixed” but I’ve lost track of which versions that was. Obviously it still persists. ☹

It used to be blamed on weapons that deal damage via affixes; there are a host of bugs with those. But in your picture it’s really clear that Cat Cleaver did 16 damage to the tower, leaving it with 1 HP, but _somehow_ the game decided it died from that.

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### Author: ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)
#### Post date: [November 30, 2018, 4:43am UTC](https://community.gemsofwar.com/t/resolved-fights-end-when-1-health-enemy-troops-towers-are-still-alive-video-included/49467/3 "2018-11-30T04:43:49Z")

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Hey thanks for reporting this!

This is a known issue which is fixed in the next update (4.2)
