# Request AI refinement

**URL:** <https://community.gemsofwar.com/t/request-ai-refinement/6749>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 13, 2016, 3:21am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749 "2016-05-13T03:21:46Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![jupider](https://avatars.discourse-cdn.com/v4/letter/j/4da419/32.png) [@jupider](https://community.gemsofwar.com/u/jupider)\
**Post date:** [May 13, 2016, 3:21am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/1 "2016-05-13T03:21:46Z")

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On my phone, so short and sweet. Made an account just to request this. AI sucks. Noticed this while playing and I’m sure my PVP defense team is behaving the same way (and losing!) Troops with bonuses towards specific other troops DON’T utilize them. Example, when I fight a team with a card that deals extra damage towards Fey (and I have a Fey troop), it rarely, if ever, actually targets my Fey troop. Enemy troops that apply Hunter’s Mark never target my first card. Etc., etc., etc. The rain I bring this up is because my PVP defense team has a Fortress Gate and Sparkgrinder with Alcolyte and Deep Borer to feed the gate. I have actually used this team in PVP invasions and can easily buff the crap out of the gate to get crazy high Armor and Attack, and Sparkgrinder buffing the gate is the key because the gate is a Construct, but I’m convinced that the AI just rolls a 1d4 whenever Sparkgrinder fills up and it’s just a crap shoot if he’s gonna target my gate of not. A simple, LOGICAL, AI could fix that. If Sparkgrinder had full mana and you have a Construct on the team, then target the Construct. (this same logic would obviously apply to any other cards that benefit from targeting specific player or enemy troops.)

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**Author:** ![Lyya](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lyya/32/3650_2.png) [@Lyya](https://community.gemsofwar.com/u/Lyya)\
**Post date:** [May 13, 2016, 3:29am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/2 "2016-05-13T03:29:02Z")

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ITT: people bitch about the bad AI, dev team fixes, people bitch about unbeatable AI

(I don’t disagree really, I just think they’re damned if they do and damned if they don’t.)

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**Author:** ![Nex](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nex/32/3107_2.png) [@Nex](https://community.gemsofwar.com/u/Nex)\
**Post date:** [May 13, 2016, 3:43am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/3 "2016-05-13T03:43:33Z")

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What level are you?

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**Author:** ![DemonicDraco](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/demonicdraco/32/2034_2.png) [@DemonicDraco](https://community.gemsofwar.com/u/DemonicDraco)\
**Post date:** [May 13, 2016, 3:44am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/4 "2016-05-13T03:44:02Z")

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why would anyone want better ai? make it worse please.

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**Author:** ![Malkav](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/malkav/32/3562_2.png) [@Malkav](https://community.gemsofwar.com/u/Malkav)\
**Post date:** [May 13, 2016, 3:44am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/5 "2016-05-13T03:44:06Z")

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What Lyya said.

I can appreciate your view; however, I am only about level 550 and even then, if the AI gets in a few “lucky punches”–depending on the fielded cards–it can have me on the ropes.

It is very difficult to balance these things. And I, for one, don’t want a simple, logical AI that ends up locking the pod bay doors and forcing me to release an unconscious astronaut into the void of space…

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 4:06am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/6 "2016-05-13T04:06:39Z")

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> [@Lyya](#):
>
> unbeatable AI

@Sirrian

If you ever want this, let me know 😉

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 4:08am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/7 "2016-05-13T04:08:53Z")

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> [@Malkav](#):
>
> a simple, logical AI that ends up locking the pod bay doors and forcing me to release an unconscious astronaut into the void of space…

I’m sorry Dave…

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/d/d654d2bf292f28402338c097ce694bb640ca1df6.png)

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [May 13, 2016, 4:11am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/8 "2016-05-13T04:11:48Z")

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I’ve said this many times before, and I know I’m not the only one, but I think they should make an “Easy Mode” where you get negative modifiers to your rewards but the AI is much less likely to get cascades.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 4:15am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/9 "2016-05-13T04:15:21Z")

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> [@Studs](#):
>
> but the AI is much less likely to get cascades.

It’s called the “Combo Breaker”

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**Author:** ![Studs](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/studs/32/3498_2.png) [@Studs](https://community.gemsofwar.com/u/Studs)\
**Post date:** [May 13, 2016, 4:40am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/10 "2016-05-13T04:40:22Z")

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Clearly it’s not enough though, based on all the complaints we regularly see. Some people definitely want a “Super Combo Breaker”.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 5:08am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/12 "2016-05-13T05:08:36Z")

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> [@Studs](#):
>
> Some people definitely want a “Super Combo Breaker”.

Console players just want _A_ Combo Breaker, they took ours away… 😢

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**Author:** ![jupider](https://avatars.discourse-cdn.com/v4/letter/j/4da419/32.png) [@jupider](https://community.gemsofwar.com/u/jupider)\
**Post date:** [May 13, 2016, 5:10am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/13 "2016-05-13T05:10:08Z")

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@Nex  
Only 150something. Been dreading the 200 mark. From what I’ve read in the forums, it hits the fan after that.

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**Author:** ![Nex](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nex/32/3107_2.png) [@Nex](https://community.gemsofwar.com/u/Nex)\
**Post date:** [May 13, 2016, 5:46am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/14 "2016-05-13T05:46:41Z")

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Yup. The AI certainly does become more competent as you gain levels, and in the grand scheme of the Gems of War leveling system (which goes as high as 1000) you’re still pretty close to the bottom. Maybe wait until you hit 200 or even 250, then see if you still have this same complaint about the AI being dumb.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [May 13, 2016, 8:48am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/15 "2016-05-13T08:48:10Z")

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> [@TaliaParks](#):
>
> It’s called the “Combo Breaker”

What if easy mode made it so the opponent could not get extra turns or cascades?

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**Author:** ![Koolbiird](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koolbiird/32/5099_2.png) [@Koolbiird](https://community.gemsofwar.com/u/Koolbiird)\
**Post date:** [May 13, 2016, 8:58am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/16 "2016-05-13T08:58:00Z")

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> [@killerman3333](#):
>
> What if easy mode made it so the opponent could not get extra turns or cascades?

What would be the point of playing the game then? There is no challenge there. Just place a “WIN” button there and move on.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 9:43am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/17 "2016-05-13T09:43:08Z")

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> [@Koolbiird](#):
>
> Just place a “WIN” button there and move on.

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/9/9e4ecee255cfcad7cce3e691fd28030f7c292caf.png)

![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/7/76114325f8dc602b56529403c0c1ff92158233dd.gif)

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [May 13, 2016, 10:02am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/18 "2016-05-13T10:02:57Z")

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It’s very simple to your opponent to beat your defense team if you are using fortress gate in first position. They just intentionalt leave it skulls, and al will always take them. You are doing 3 by 3 damage while not gaining any mana. You should consider changing that team.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [May 13, 2016, 11:57am UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/19 "2016-05-13T11:57:39Z")

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> [@Koolbiird](#):
>
> Just place a “WIN” button there and move on.

Sirrian already confirmed that we are getting one in the future so i guess we just move on. Also you can win games without cascades and extra turns, it just takes longer.

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**Author:** ![TaliaParks](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taliaparks/32/11738_2.png) [@TaliaParks](https://community.gemsofwar.com/u/TaliaParks)\
**Post date:** [May 13, 2016, 3:53pm UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/20 "2016-05-13T15:53:09Z")

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> [@killerman3333](#):
>
> Sirrian already confirmed that we are getting one in the future

Really?..

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**Author:** ![Mr.Strange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mr.strange/32/2762_2.png) [@Mr.Strange](https://community.gemsofwar.com/u/Mr.Strange)\
**Post date:** [May 13, 2016, 5:30pm UTC](https://community.gemsofwar.com/t/request-ai-refinement/6749/21 "2016-05-13T17:30:58Z")

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Here’s the advantage of the current system:

If the AI is simple & fixed, you can design new cards that play well with it.

If the AI knows more about the game, then you need to update the AI every time you add new cards & features.\

Both approaches have merit - but one is less ongoing work… which saves cycles for new creating new cards!

[Next page](https://community.gemsofwar.com/t/request-ai-refinement/6749.md?page=2)
