# \[Reported\] Vulperus buggy

**URL:** https://community.gemsofwar.com/t/reported-vulperus-buggy/78993
**Category:** Bug Reports
**Created:** [February 20, 2023, 9:37am UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993 "2023-02-20T09:37:39Z")
**Posts on this page:** 5
**Page:** 1

<div class="post-metadata">

### Author: ![ZeroSugar](https://avatars.discourse-cdn.com/v4/letter/z/e0b2c6/32.png) [@ZeroSugar](https://community.gemsofwar.com/u/ZeroSugar)
#### Post date: [February 20, 2023, 9:37am UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993/1 "2023-02-20T09:37:39Z")

</div>

PC Desktop, Windows 11

I cant Post a Screenshot, I need to post a video (but i wont)

Using Vulperus (New Unit from Vulpacea) Spell.  
Expecting it will hit 3 times.

What is happening: sometimes only hits 2 times.

sometimes. But most likely when there are only a few enemies left. it started happening right after the first time i used this troop.

Use Vulperus and use his Spell.

---

<div class="post-metadata">

### Author: ![Tudor](https://avatars.discourse-cdn.com/v4/letter/t/13edae/32.png) [@Tudor](https://community.gemsofwar.com/u/Tudor)
#### Post date: [February 20, 2023, 10:02am UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993/2 "2023-02-20T10:02:32Z")

</div>

> [@Counting gems](https://community.gemsofwar.com/t/counting-gems/78894/4):
>
> Hello I’ve checked with the development team about how the boost works, and it is working as intended. So I’m moving this thread to Game Feedback. The Gem color counts are separate and these numbers are rounded down before being added together. (5/2 = 2) + 9/2 = 4) = +6 I have passed this feedback on slight_smile

That’s OK, cause 2 somehow is almost 3.  
Works as intended

---

<div class="post-metadata">

### Author: ![redmist](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/redmist/32/59905_2.png) [@redmist](https://community.gemsofwar.com/u/redmist)
#### Post date: [February 20, 2023, 12:52pm UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993/3 "2023-02-20T12:52:46Z")

</div>

Agreed, this troop should use the same target select mechanics that TINA-9000 now does. It’s a nonsense that it should target a enemy that did not survive the early hit(s) and that it made it into the game in this state given the fuss that TINA caused for the same reason.

---

<div class="post-metadata">

### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [February 20, 2023, 7:17pm UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993/4 "2023-02-20T19:17:10Z")

</div>

This _really_ seems to be a recurring design issue with multihit random target spells in general, because we can add Druid to the list of affected troops (i.e. if 2nd target died from 1st splash damage, no 2nd hit occurred). And there’s approximately 20 overall Troops with multihit spells to random targets.

---

<div class="post-metadata">

### Author: ![BadAssDependa](https://avatars.discourse-cdn.com/v4/letter/b/aca169/32.png) [@BadAssDependa](https://community.gemsofwar.com/u/BadAssDependa)
#### Post date: [February 23, 2023, 6:21pm UTC](https://community.gemsofwar.com/t/reported-vulperus-buggy/78993/5 "2023-02-23T18:21:10Z")

</div>

They should check again. What’s happening is that if it kills the second troop out of the 3 it does damage to, it doesn’t do a third hit.  
So if second troop dies, the spell stops as if the code is telling it to stop “if damage is greater than x life + x armor”.  
Doesn’t sound like that’s working as intended. That’s a bug
