# \[Reported\] Vash'Dagon devouring itself and summoning a troop?

**URL:** <https://community.gemsofwar.com/t/reported-vashdagon-devouring-itself-and-summoning-a-troop/63034>\
**Category:** Bug Reports\
**Created:** [April 25, 2020, 4:00pm UTC](https://community.gemsofwar.com/t/reported-vashdagon-devouring-itself-and-summoning-a-troop/63034 "2020-04-25T16:00:43Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [April 30, 2020, 5:39am UTC](https://community.gemsofwar.com/t/reported-vashdagon-devouring-itself-and-summoning-a-troop/63034/13 "2020-04-30T05:39:37Z")

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The Troops aren’t programmed individually (hoo boy that would be madness).

The Troops behave differently due to 2 main reasons:

1. The period of time they were implemented in (past troops often work differently to newer troops
2. Balancing reasons

I’ll put in a QoL request for Troops that devour or sacrifice allies to be reviewed for how their spells actually work and/or the way the spells are worded, but they’re currently all working as intended (apart from the fact the game freezes sometimes especially with Vash’Dagon in the mix).

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_[View the full topic](https://community.gemsofwar.com/t/reported-vashdagon-devouring-itself-and-summoning-a-troop/63034)._
