# \[Reported\] Underspire: Endless corridor

**URL:** <https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966>\
**Category:** Bug Reports\
**Created:** [August 19, 2023, 7:22pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966 "2023-08-19T19:22:29Z")\
**Posts on this page:** 1\
**Showing post:** 78

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [August 28, 2023, 6:22am UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966/78 "2023-08-28T06:22:27Z")

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I’m still catching up in here but the information as promised:

From reset today, dead ends in Underspire will not be longer than 6 tiles.  
This is the way it was always intended to work - there was a bug which meant that a dead end could try to fill the entire map.

There are changes coming to Underspire in a future update which will see this number changed again - the details will be in the patch notes for the update those changes are in.

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_[View the full topic](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966)._
