# \[Reported\] Underspire: Endless corridor

**URL:** <https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966>\
**Category:** Bug Reports\
**Created:** [August 19, 2023, 7:22pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966 "2023-08-19T19:22:29Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [August 21, 2023, 3:27pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966/29 "2023-08-21T15:27:56Z")

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> [@Kafka](#):
>
> It’s impressive honestly the stuff you folks achieve working out the logic behind how the map is setup but this is currently a problem for every person in the game and the optimal strategy is only available to super engaged members of the community or those in the know.
> 
> There’ll still always be an optimal strategy which people can search the community for info on but it won’t penalise players so much for not going looking for that info as right now it’s pretty rough for them.
> 
> It’s not that I want to sabotage your work or make things harder for you, I know you’ll work out the optimal strategy quickly again after any changes are made, but also it means the 10s of thousands of players who don’t know about the strategy won’t be punished for not knowing it exists or where to find it.
> 
> In game design it’s best to make things obvious and fair for people just playing and strategies and guides are the cherry ontop for more engaged community members or hardcore players.
> 
> Either way, I don’t have word back from the team yet but if anything changes I will do my best to share details with you if I’m able to so that you can adjust your strategy easier without having to collect data from trying things out for yourselves.

If you care about fairness why don’t you put your money where your mouth is and, for example, (like @Dwuemka already mentioned before I had a chance to) have Luther tell **every** player that there are underlying patters in map generation and discovering those patterns might improve their odds at succeeding?  
Then the players, if they are interested enough, can either figure the patterns out for themselves or ask around.

You did, after all, imply that there are constraints for map generation in patch notes for us to see and engage our brains

> [@7.0 Update: Underspire](https://community.gemsofwar.com/t/7-0-update-underspire/80443/1):
>
> Underspire Maps will be unique to a player so everyone will have a different map each week.
> 
> - However, all players will have important locations of similar distance (there is a randomness to the distance but it is balanced to be as close as possible for all players).

so it is only **your inaction** to blame that _10s of thousands of players_ you mention don’t know this.  
Feel free to correct this mistake **but do not** do it at the expense of those who worked to follow your vague hints and are now reaping some rewards (your apparent friendliness and care for fairness already sounds suspicious).

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