# \[Reported\] Underspire: Endless corridor

**URL:** <https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966>\
**Category:** Bug Reports\
**Created:** [August 19, 2023, 7:22pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966 "2023-08-19T19:22:29Z")\
**Posts on this page:** 3\
**Page:** 7

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**Author:** ![Kafka](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kafka/32/33529_2.png) [@Kafka](https://community.gemsofwar.com/u/Kafka)\
**Post date:** [October 2, 2023, 6:19am UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966/122 "2023-10-02T06:19:33Z")

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> [@Underspire: The Return of the Endless Corridor](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513/19):
>
> Hi all, I raised this with the team this morning and found there was a miscommunication/missing piece of info. This isn’t a bug. Basically, the dead ends won’t be longer than 6 tiles - which is the full information I had at the time I shared the info with the community, and double checked with the team before sharing. However, what I found out after raising this issue this morning is that while the dead ends can’t be longer than 6 tiles in a single path, short branches can still be generated…

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**Author:** ![Lamatiel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lamatiel/32/88935_2.png) [@Lamatiel](https://community.gemsofwar.com/u/Lamatiel)\
**Post date:** [October 2, 2023, 12:06pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966/123 "2023-10-02T12:06:25Z")

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Really now … ?  
And I assume those side “branches” can further “branch” out, and so on?  
Which kinda means there never was a bug in the first place, just unidirectional “branches”…

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [October 2, 2023, 5:01pm UTC](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966/124 "2023-10-02T17:01:09Z")

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Other users have posted more intuitive explanations for what the bug _is._

Regardless of where any intersections (along a noncritical path) occurs or how they branch into sub-paths, the total distance of any room from the critical path should never exceed 6 tiles – e.g:

> [@Underspire: The Return of the Endless Corridor](https://community.gemsofwar.com/t/underspire-the-return-of-the-endless-corridor/81513/23):
>
> ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/f/2f7c6218eeafdb138f7d0be9cc706f00fa119072.png)

But under certain circumstances (which might involve the outer border of the Underspire map) this check simply fails outright, maybe at the latest intersection the distance counter resets to zero or something, but either way THAT is the bug.

[Previous page](https://community.gemsofwar.com/t/reported-underspire-endless-corridor/80966.md?page=6)
