# \[Reported\] Terror bugs out

**URL:** <https://community.gemsofwar.com/t/reported-terror-bugs-out/82729>\
**Category:** Bug Reports\
**Created:** [January 1, 2024, 11:29am UTC](https://community.gemsofwar.com/t/reported-terror-bugs-out/82729 "2024-01-01T11:29:18Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [January 4, 2024, 6:47am UTC](https://community.gemsofwar.com/t/reported-terror-bugs-out/82729/17 "2024-01-04T06:47:44Z")

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> [@Dwuemka](#):
>
> I’ve seen it happen a couple of times that if, for any reason, on the team e.g. slot no. 2 is empty, because the troop got killed, terrorised troop from slot no. 1 will switch places with troop no. 3. It won’t go down to that empty slot no. 2.

Comparison: If you pull an enemy to first position (e.g. Harpy Eagle) when the 1st position is empty, the other enemies remain in their positions, BUT if the 1st position is occupied then ALL other enemies are shuffled down 1 slot even if they don’t need to. E.g. if the formation was [A \_ C D] and you pull D to first, the result is [D A \_ C] _not_ [D A C \_].

In this case, if the enemy formation is (say) [A \_ C D] and A shuffles from Terror, the result is [C \_ A D] not [\_ A C D] ? I could see an argument both ways here. On one hand, this guarantees that when Terror procs this will always result in a shuffle (increasing its utility similar to normal shuffles), but on the other, it suggests that the last surviving Troop of a team may flee _regardless of their position_ in the lineup when the official announcement suggests that this should not be the case:

> [@7.3 Update: Battlegrounds](https://community.gemsofwar.com/t/7-3-update-battlegrounds/82416/1):
>
> Troops affected by Terror have a small (10%) chance at the start of each turn to move down 1 spot in their Team (this is resolved from bottom most Troop to the Troop in first position). If a Troop is already in last position when the Terror triggers, they will run away from the battle… Cowards!

The term “Position” has traditionally only been used in the context of “pull/push an enemy to first/last position” and always refers to slot #1 or #4 regardless of whether it contains a Troop or not. It is not the same as “first/last enemy” (which ignores empty slots).

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_[View the full topic](https://community.gemsofwar.com/t/reported-terror-bugs-out/82729)._
