# \[Reported\] \[Switch\] issue with controller button input

**URL:** https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819
**Category:** Bug Reports
**Created:** [May 4, 2023, 11:34pm UTC](https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819 "2023-05-04T23:34:32Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![tarot](https://avatars.discourse-cdn.com/v4/letter/t/848f3c/32.png) [@tarot](https://community.gemsofwar.com/u/tarot)
#### Post date: [May 4, 2023, 11:34pm UTC](https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819/1 "2023-05-04T23:34:32Z")

</div>

**Platform, device version and operating system:**  
Switch, using pro controller input

**Screenshot or image:**  
NA, see description

**What you were expecting to happen, and what actually happened:**  
In battle, we hold L and press ABXY to access our own troops.

If we then release L /before/ releasing A or B, the game reads this as an additional A or B button press input, causing the A spell to misfire, or unintentionally backing out of the troop screen respectively.

**How often does this happen? When did it begin happening?**  
As this is not really a bug, but rather an issue of unfriendly / confusing UI design / implementation, it happens 100% when the button sequence is pressed in battle. (In the case of L + A, the spell fires off if it is mana charged.)

**Steps to make it happen again**  
See above.

---

<div class="post-metadata">

### Author: ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)
#### Post date: [May 5, 2023, 2:08am UTC](https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819/2 "2023-05-05T02:08:16Z")

</div>

Hello 🙂

Thank you for telling us about this issue for the Switch console.

I’ve reported this to the development team

---

<div class="post-metadata">

### Author: ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)
#### Post date: [May 5, 2023, 11:00pm UTC](https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819/3 "2023-05-05T23:00:15Z")

</div>

Yup, can corroborate. I know it’s common practice to register inputs on the “keyup” type event, but for inputs that act as modifier keys, _their_ keyup event isn’t (necessarily) a meaningful input.

- L+X and L+Y are ultimately harmless (nothing happens, card popup remains onscreen).
- L+A causes troop #3 to spellcast if at full mana, whether you intended to or not.
- L+B is technically harmless (nothing happens, but the card popup disappears)

I suspect this isn’t limited to the Switch version, and should be tested on all platforms.

---

<div class="post-metadata">

### Author: ![tarot](https://avatars.discourse-cdn.com/v4/letter/t/848f3c/32.png) [@tarot](https://community.gemsofwar.com/u/tarot)
#### Post date: [January 30, 2024, 4:34am UTC](https://community.gemsofwar.com/t/reported-switch-issue-with-controller-button-input/79819/4 "2024-01-30T04:34:24Z")

</div>

Bump. Half a year and still no fix.
