# \[Reported\] Status effect animation too fast - again

**URL:** <https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736>\
**Category:** Bug Reports\
**Created:** [June 13, 2022, 6:40pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736 "2022-06-13T18:40:22Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [June 13, 2022, 6:40pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/1 "2022-06-13T18:40:22Z")

</div>

**Platform, device version and operating system:**  
PC Steam / Android

**Screenshot or image:**

[![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/6/560358fe842059cd60c0f8666fc84d05b242b377.jpeg "GemsOfWar Crazy Animation Speed") ](https://www.youtube.com/watch?v=VI1Hdgs7WZo)

**What you were expecting to happen, and what actually happened:**  
Status effect visuals animated extremely fast while the AI has the turn.

**How often does this happen? When did it begin happening?**  
every time the AI takes the turn

**Steps to make it happen again**  
play

---

<div class="post-metadata">

**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [June 13, 2022, 9:23pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/2 "2022-06-13T21:23:21Z")

</div>

Can you give more information – e.g. which status effect(s) specifically? Are you able to record video of it actually happening?

Keep in mind the “animation speed” setting (available in the Pause menu) as this affects ALL animations including status effects.

---

<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [June 14, 2022, 12:51am UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/3 "2022-06-14T00:51:26Z")

</div>

Hey @Tibo

As @Stratelier mentioned, are you able to share any further more specific information on what you are experiencing?  
A recording would be amazing but if not;

- Is this happening to one status effect specifically or multiple?
- Is this limited to one game mode or all game modes?
- What game speed are you currently playing on?

---

<div class="post-metadata">

**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [June 14, 2022, 11:53am UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/4 "2022-06-14T11:53:26Z")

</div>

I will try to grab a video this evening but let me describe it for now.  
For example the animation for barrier is puling shield, which pulses with a nice frequency, but when the AI takes the turn the pulse rate goes up to at least 3x speed.  
Same pulsing speed with reflect, the spinning rays of blessing travel too fast over the avatar, and so on.

---

<div class="post-metadata">

**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [June 14, 2022, 4:09pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/5 "2022-06-14T16:09:41Z")

</div>

Video in the opening post!

---

<div class="post-metadata">

**Author:** ![beeflog](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beeflog/32/61703_2.png) [@beeflog](https://community.gemsofwar.com/u/beeflog)\
**Post date:** [June 14, 2022, 4:52pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/6 "2022-06-14T16:52:01Z")

</div>

I can confirm; this is happening to me also on both steam and android. I hadn’t noticed it before, but now that I know what to look for, it is quite apparent.

---

<div class="post-metadata">

**Author:** ![Tibo](https://avatars.discourse-cdn.com/v4/letter/t/439d5e/32.png) [@Tibo](https://community.gemsofwar.com/u/Tibo)\
**Post date:** [June 14, 2022, 5:37pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/7 "2022-06-14T17:37:29Z")

</div>

You are right, I added Android to the platforms.

> [@beeflog](#):
>
> I hadn’t noticed it

Really? 🙂  
Bugs the hell out of me!

---

<div class="post-metadata">

**Author:** ![sylverscale](https://avatars.discourse-cdn.com/v4/letter/s/f17d59/32.png) [@sylverscale](https://community.gemsofwar.com/u/sylverscale)\
**Post date:** [June 14, 2022, 5:48pm UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/8 "2022-06-14T17:48:33Z")

</div>

That’s working as intended. It pulses faster because the team gets nervous when it’s the enemies’ turn and their hearts start beating faster. This, of course, represents that. 🤣

---

<div class="post-metadata">

**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [June 15, 2022, 12:35am UTC](https://community.gemsofwar.com/t/reported-status-effect-animation-too-fast-again/75736/9 "2022-06-15T00:35:44Z")

</div>

Interesting – technically it is not happening “during the opponent’s turn” but rather ANY time when the game is _not_ actively waiting on player input (notice how the animations also sped up when you matched 4 gems, which is still technically within your turn).

EDIT: Present on Switch version too – however the noticeability depends on your game speed. It is relatively subtle at 2x or lower, but becomes rather obvious around 4x.

One could argue that “technically” it is not a bug, but it is still quite weird. Whenever the game is waiting for player input, all animations are rendered at 1x instead of the actual selected speed.
