# \[Reported\] "No Casualties" delves awarded incorrectly

**URL:** <https://community.gemsofwar.com/t/reported-no-casualties-delves-awarded-incorrectly/80002>\
**Category:** Bug Reports\
**Created:** [May 21, 2023, 8:43pm UTC](https://community.gemsofwar.com/t/reported-no-casualties-delves-awarded-incorrectly/80002 "2023-05-21T20:43:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [May 21, 2023, 8:43pm UTC](https://community.gemsofwar.com/t/reported-no-casualties-delves-awarded-incorrectly/80002/1 "2023-05-21T20:43:51Z")

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Can confirm on Switch, but likely affects all platforms.

Screenshots: (available if required)

Description:

A faction’s “Best delve with no casualties” stat doesn’t actually track the # of Troop deaths during a run. Instead, it seems to only check whether your surviving troops (after the Boss room) match your initial Troops (before room #1).

This creates several scenarios where the game will incorrectly award (or _fail_ to award) a “no casualty” delve:

- If you are Delving with a Summon team, as long you can resummon a slain troop before beating the boss room, you will get credit for a “no casualties” run despite obviously taking casualties along the way.

> **examples**
>
> - Silver Necropolis, Emperinazaar, and/or Mirrored Halls factions
> - Spirit Fox + Black Beast + Spiritdancer team
> - etc. (potentially any team with a fixed summoner)

- Inversely, if you start the Delve with an empty slot and summon a Troop, you will not get credit for a "no casualties"delve (presumably because this Troop was not present in your initial lineup).

> **example**
>
> - I delved Tinker Town (Lv.120-\>130) with a team of: Finesse, Ethereal Sentry, Cedric Sparklesack, _(empty slot)_
> - I finished with a Bombot in slot #4 (never cast never exploded).
> - I received only +20 Renown (for the +10 max Delve level) when I should have received at least +30 Renown (for no troops killed).

- If one of your Troops gets Transformed (voluntarily or otherwise) into something different, you will not get credit for a “no casualties” delve, despite no Troops _actually dying._

> **examples**
>
> - Werewoods faction
> - Doppelganger, Villager/Werewolf, Nosferatu/Umberwolf/Bat Swarm, Dragon’s Fire
> - _enemy_ Night Hag, Lycanthropy Gems, etc.

- If for some reason you put a Gnome on your team and it runs away, you will not get credit for a “no casualties” delve, even though “run away” is NOT dying.

> **example**
>
> - I delved Duergaroth with a team of: Cunning, Clockwork Sphinx, Demon Gnome, Emperinazara and a Lv.100 Hoard (with Potion of Enchantment)
> - In the boss room, I cast Demon Gnome to kill the final enemy.
> - I was awarded only +20 Renown (for new Delve level) when I should have received at least +30.

The game already tracks a death count _per battle_ (for boost ratios on certain spells), why does it not simply track this counter over the whole length of a Delve?

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<div class="post-metadata">

**Author:** ![Bramble](https://avatars.discourse-cdn.com/v4/letter/b/dfb087/32.png) [@Bramble](https://community.gemsofwar.com/u/Bramble)\
**Post date:** [May 24, 2023, 1:25am UTC](https://community.gemsofwar.com/t/reported-no-casualties-delves-awarded-incorrectly/80002/2 "2023-05-24T01:25:12Z")

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Hello 🙂

@Stratelier  
Thank you for the detailed examples for this issue. The example teams especially are very helpful!

I have raised these technicalities with the development team for the “No Casualties” delve stat, and will also be making a report on this. Please understand that this is a finnicky issue!

Thank you in advance 🙂
