# \[reported\] Krag'Rax Bloodskull spell bug

**URL:** <https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921>\
**Category:** Bug Reports\
**Created:** [November 17, 2025, 1:38pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921 "2025-11-17T13:38:18Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![holywood57](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/holywood57/32/100114_2.png) [@holywood57](https://community.gemsofwar.com/u/holywood57)\
**Post date:** [November 17, 2025, 1:38pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/1 "2025-11-17T13:38:18Z")

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**Platform, device version and operating system:** PC, 8.9.0r77291, Windows 11 Home 24H2

**Screenshot or image:** I first noticed this issue in this week’s World Event, but here are screenshots from an Explore 1 battle. The troop clearly has more then enough spell damage to wipe the enemy team with two instances of splash damage. However, when it casts (in this case I selected the 2nd enemy troop when casting), it only did _one_ instance of splash damage, not two, leaving the last enemy alive and undamaged.

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/e/f/ef6676b563363378e831aabfe4ce70949ddbf791.jpeg)

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/b/5bf5c30c17751f61f187ad0ca508e95760e4b653.jpeg)

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/2/f219ed5194b8b8e8ff32138d55351b0faa7b1700.jpeg)

**What you were expecting to happen, and what actually happened:**  
I expected Krag’Rax Bloodskull to do heavy splash damage to an enemy _and_ a random enemy, per the troop’s spell description.

However, while this sometimes casts as expected, the troop regularly only does heavy splash damage to a _single_ enemy.

_Perhaps the ‘random enemy’ is being chosen **before** the first instance of splash damage impacts the enemy team, and then the second instance of splash damage whiffs if the randomly chosen enemy is now dead?_

**How often does this happen? When did it begin happening?**  
Pretty often, but not every cast. While it will sometimes perform two instances of splash damage, it regularly only performs one.

**Steps to make it happen again**  
Cast the troop in battle. This issue is easiest to observe with low-level enemies (e.g., Explore 1).

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [November 17, 2025, 2:26pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/2 "2025-11-17T14:26:49Z")

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Seems like the incredibly common issue with new troops, where the devs make it target two troops immediately, even though everyone knows that’s bad, and then they have to correct that post-launch, as soon as we spot the issue and complain. Why they can’t just make them all target once, then target a second time after resolving the first target (like the others), I don’t know, but that’s what they need to do with this troop, again.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [November 18, 2025, 9:32pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/3 "2025-11-18T21:32:46Z")

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I’ll need to dig up the last conversation I had with the team about troops that randomly target multiple troops when they target the same troop twice, cos I am pretty sure that is possible and not a bug.

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [November 18, 2025, 10:21pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/4 "2025-11-18T22:21:45Z")

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We have been waiting on the targeting issue of Immortal Caprichor for how long? It’s the same concept–troops that target “random” enemies probably choose their targets the moment their spell is cast, so if a target dies, they no longer select available targets.

We had the same issue with Tina-9000, and that troop was fixed quite some time ago so that it would re-target enemies if the initial target(s) were defeated, so that none of its damage was wasted.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [November 18, 2025, 11:05pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/5 "2025-11-18T23:05:25Z")

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Did confirm that the spell is programmed to **preferably** not select the previous enemy, but there is still a chance the same opponent will be chosen.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [November 18, 2025, 11:22pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/6 "2025-11-18T23:22:05Z")

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> [@Jeto](#):
>
> Did confirm that the spell is programmed to **preferably** not select the previous enemy, but there is still a chance the same opponent will be chosen.

This is less of a same opponent thing and more of a picking a dead enemy kind (the recipients of the splash damage) of thing ala Immortals/others.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [November 18, 2025, 11:42pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/7 "2025-11-18T23:42:45Z")

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That appears to still also be the case, the team are going to look into adjusting the timing in the spell so then when an action happens with the first targeted troop, there is time for a second **different** troop to be selected.. but I don’t have an ETA on when that would be updated.

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**Author:** ![Darkborne](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/darkborne/32/95796_2.png) [@Darkborne](https://community.gemsofwar.com/u/Darkborne)\
**Post date:** [November 19, 2025, 12:16am UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/8 "2025-11-19T00:16:43Z")

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The developers were able to fix Tina-9000, so they should be able to fix **any** troops that “target a random enemy” from “not” hitting a defeated enemy.

If you put some money in the jar at your local pizza place, but no one saw you do it, is it wasted? No. We like Immortals to help us out, so please take the anchovies off the pizza. (Sorry to those who actually like that).🤣

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [November 19, 2025, 12:21am UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/9 "2025-11-19T00:21:10Z")

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The fix with tina was the same, it was her spell timing that was adjusted.

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**Author:** ![holywood57](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/holywood57/32/100114_2.png) [@holywood57](https://community.gemsofwar.com/u/holywood57)\
**Post date:** [November 19, 2025, 12:53am UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/10 "2025-11-19T00:53:22Z")

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Thanks! I appreciate the response and acknowledgement 🍻

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**Author:** ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)\
**Post date:** [November 20, 2025, 1:57pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/11 "2025-11-20T13:57:30Z")

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It would be awesome if the devs would learn from these mistakes and not keep making the same one repeatedly.

This happened with Infernus, TINA-9000 and multiple Immortal troops, including Raqiyah.

It’s especially annoying with troops like featured Immortals and Campaign mythics as some people put money toward these troops only to find they’re weaker than advertised due to this recurring bug.

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**Author:** ![Captain\_Biggs](https://avatars.discourse-cdn.com/v4/letter/c/3ab097/32.png) [@Captain\_Biggs](https://community.gemsofwar.com/u/Captain_Biggs)\
**Post date:** [November 20, 2025, 3:34pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/12 "2025-11-20T15:34:29Z")

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A new mythic that has to be currently purchased with real money has bugs? Imagine my surprise.

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**Author:** ![Stroganrog](https://avatars.discourse-cdn.com/v4/letter/s/bcef8e/32.png) [@Stroganrog](https://community.gemsofwar.com/u/Stroganrog)\
**Post date:** [November 25, 2025, 8:39am UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/13 "2025-11-25T08:39:32Z")

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Is it still bugged?

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**Author:** ![holywood57](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/holywood57/32/100114_2.png) [@holywood57](https://community.gemsofwar.com/u/holywood57)\
**Post date:** [November 25, 2025, 3:15pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/15 "2025-11-25T15:15:55Z")

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Still bugged, I just tested it again

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**Author:** ![Stroganrog](https://avatars.discourse-cdn.com/v4/letter/s/bcef8e/32.png) [@Stroganrog](https://community.gemsofwar.com/u/Stroganrog)\
**Post date:** [November 25, 2025, 3:26pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/16 "2025-11-25T15:26:56Z")

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Thank you!

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [November 25, 2025, 8:42pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/17 "2025-11-25T20:42:36Z")

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it will be bugged until this thread is changed from reported, to resolved.

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**Author:** ![Diamond](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/diamond/32/84316_2.png) [@Diamond](https://community.gemsofwar.com/u/Diamond)\
**Post date:** [November 25, 2025, 9:18pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/18 "2025-11-25T21:18:48Z")

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Don’t buy it!

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [February 24, 2026, 6:55am UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/19 "2026-02-24T06:55:54Z")

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bump: still relevant casting bug, with this troop in event chests for this week

Gorr Murktooth was already fixed and this troop is basically the same spell, but with a boost ratio.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [February 25, 2026, 9:41pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/20 "2026-02-25T21:41:47Z")

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@Jeto any chance you could lightly nudge the devs to take a look at this again? A different troop with the same problem was already resolved. just need it applied here

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [February 25, 2026, 10:04pm UTC](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921/21 "2026-02-25T22:04:45Z")

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It is an item on my unfortunately long list, there are a few troops I believe affected by issues where a spell can be interrupted. I have asked about this troop specifically again, but I do not expect an ETA from the team at the moment.

[Next page](https://community.gemsofwar.com/t/reported-kragrax-bloodskull-spell-bug/88921.md?page=2)
