# \[Reported/Investigating\] Rowanne Armor Loss Bug

**URL:** <https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733>\
**Category:** Bug Reports\
**Created:** [May 22, 2020, 11:51pm UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733 "2020-05-22T23:51:09Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![CrisisActor](https://avatars.discourse-cdn.com/v4/letter/c/13edae/32.png) [@CrisisActor](https://community.gemsofwar.com/u/CrisisActor)\
**Post date:** [May 22, 2020, 11:51pm UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/1 "2020-05-22T23:51:10Z")

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\*\*Platform, device version and operating system: Xbox One

\*\*Screenshot or image: [Gems Of War Rowanne Glitch? - YouTube](https://youtu.be/OckFSkMK3hQ)

**What you were expecting to happen, and what actually happened:**  
During Tower of Doom Battle, Rowanne went from 1000 armor to 1 armor for no explicable reason. None of the spells or traits of the opposing team seem to explain why she dropped from 1000 armor to 1 armor, see linked video.

**How often does this happen? When did it begin happening?**  
Happened on May 22, 2020 on Xbox

**Steps to make it happen again**  
Was fighting against: Ultimate Doom of Ice, Hyndla Frostcrown, Ice Goblin, Borealis… Rowanne was at 1000 armor with a Barrier, Enraged, and Deathmarked, the enemy (Borealis) made a 3-blue gem match which was the only thing that happened during their turn, upon the start of my turn, Reinforced activated and Rowanne’s armor went from 1000 to 1, she also lost the barrier, but deathmark was still applied…

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 23, 2020, 12:04am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/2 "2020-05-23T00:04:03Z")

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I’m reasonably sure this is the result of Death Mark ‘triggering’ whilst a troop has Barrier, but I can definitely understand why this would seem strange (i.e., Why remove Armor at all if the Barrier is blocking it? Why just Armor and not Life? Why does Barrier block Death Mark? Etc.)

(The ‘1’ Armor I believe would be from her Reinforced trait)

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**Author:** ![UKresistance](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ukresistance/32/7558_2.png) [@UKresistance](https://community.gemsofwar.com/u/UKresistance)\
**Post date:** [May 23, 2020, 12:35am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/3 "2020-05-23T00:35:16Z")

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> [@Jonathan](#):
>
> I’m reasonably sure this is the result of Death Mark ‘triggering’ whilst a troop has Barrier

That is what appears to be happening… and that’s a bug! 🧐

Death mark on a troop with barrier is supposed to fail as long as barrier is active, unless that has changed.

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**Author:** ![Earnham](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/earnham/32/63013_2.png) [@Earnham](https://community.gemsofwar.com/u/Earnham)\
**Post date:** [May 23, 2020, 12:56am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/4 "2020-05-23T00:56:33Z")

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Also if death mark triggered than why is it still there?

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [May 23, 2020, 1:03am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/5 "2020-05-23T01:03:08Z")

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> [@Jonathan](#):
>
> I’m reasonably sure this is the result of Death Mark ‘triggering’ whilst a troop has Barrier

This was initially documented a long long while back, and is absolutely still the case - Death Mark activation hitting barrier Barrier will take all armor and let the troop survive (with no barrier, but deathmark still on). Just confirmed it using Celestasia. Also confirmed you don’t have to have any armor for barrier to block a deathmark (which I was unsure about doing my tests years ago).

Earliest mention I can see of it working this way was May 2017, though it likely _always_ worked like this.

> [@Jotnar buff needs](https://community.gemsofwar.com/t/jotnar-buff-needs/23626/10):
>
> This is a thing? (Just checked - yep, its a thing). Thank you so much for this - it means I can add Forest Guardian to the list of things I can reliably counter deathknight in normal PvP with without having to severely pull my punches. Is this intended to be a thing, though? It seems kind of odd that it takes armor. I’m not advocating removing it by any means but this interaction seems a bit… odd. Kind of seems like it should either block death mark activation and have it cleanse right th…

Also brought it up here:

> [@Something wrong with damage dealed to Drake Rider](https://community.gemsofwar.com/t/something-wrong-with-damage-dealed-to-drake-rider/46549/7):
>
> As of 3.5, traits that trigger when taking damage (orc traits, counterattack, frenzy) also started triggering even if the damage you took only hit armor. However, straight armor reduction still doesn’t count as “damage” with respect to barrier interactions, which is my litmus test to whether something is “damage” or “not damage”, which means these traits are specifically coded to also trigger from armor reduction. However, also in 3.5, having your armor burning will now hit and consume the ba…

I’m bringing this up because this interaction has existed for so long that the _least_ disruptive “bugfix” to this weird interaction would be that Death Mark activation is completely blocked by Barrier, since a troop with barrier would historically _always_ survive a death mark activation. Changing Death Mark activation to go through barrier completely would qualify as a _balance change_ by removing long standing counterplay to Death Mark. Death Mark is a lot more reasonable than when we actually _needed_ this as counterplay, though (the first linked post was from before Death Mark had a one turn grace period, bless and undying didn’t exist, and very few things were death mark immune). Either way, please consider the larger implications a given fix would bring.

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**Author:** ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)\
**Post date:** [May 23, 2020, 1:23am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/6 "2020-05-23T01:23:06Z")

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> [@Earnham](#):
>
> Also if death mark triggered than why is it still there?

Usually the troop just dies, taking its Death Mark with it, so you don’t really get to see what happens to the Death Mark afterwards.

I get what you’re saying on an intuitive level, as it’s what I think I expected to happen initially as well – but in the context of GoW status effects, it still needs to be cleansed whether by death, by the cumulative 10% auto-cleanse (/Orpheus medals), or manually.

Without being cleansed, the chance for the troop to be dealt lethal damage by the Death Mark (maybe it helps if phrased like that) just increases by another 10% for the next turn.

> [@Mithran](#):
>
> the _least_ disruptive “bugfix” to this weird interaction would be that Death Mark activation is completely blocked by Barrier, since a troop with barrier would historically _always_ survive a death mark activation.

Totally on board with this. No need for Armor to be removed, and ignoring Barrier would need significant balance rationale.

> [@Mithran](#):
>
> Changing Death Mark activation to go through barrier completely would qualify as a _balance change_ by removing long standing counterplay to Death Mark.

Further to this… There have been a couple of times where I’ve simply waited an extra turn or two for the Death Mark on my Barrier-ed High King Irongut to proc to remove the Barrier so that I can Devour him with Vash’Dagon, rather than going through the trouble of casting Vash twice.

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**Author:** ![Koromac](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/koromac/32/59857_2.png) [@Koromac](https://community.gemsofwar.com/u/Koromac)\
**Post date:** [March 25, 2022, 6:25am UTC](https://community.gemsofwar.com/t/reported-investigating-rowanne-armor-loss-bug/63733/7 "2022-03-25T06:25:04Z")

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I have several issues, @Kafka. You’re not fixing the old bugs you promised to fix!

One of them is that this bug never got addressed properly and it’s still being investigated.

[https://media.giphy.com/media/Y9fopfJAU9NKuTHIDl/giphy.gif(image larger than 4 MB)](https://media.giphy.com/media/Y9fopfJAU9NKuTHIDl/giphy.gif)

Summary:  
Rowanne loses all of her armor and barrier due to the death mark effect instead of dying.

Do we need a new, fresh bug report? The above video says it all.
