# \[Reported\] Immortal Terra skill

**URL:** <https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269>\
**Category:** Bug Reports\
**Created:** [March 9, 2025, 10:41am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269 "2025-03-09T10:41:30Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [March 9, 2025, 10:41am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/1 "2025-03-09T10:41:30Z")

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**Platform, device version and operating system:**  
Windows 10 x64

**Screenshot or image:**

 ![image](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/1/2/12df2a4b9893f9d24112ee30f0ac77300dfef479.jpeg)

**What you were expecting to happen, and what actually happened:**  
Regardless of what description says, it attacks twice. Always. I suspected it connected with killed guys, but just now I played against boss and while Terra didn’t kill anyone, it was two attacks anyway. Not three.

**How often does this happen? When did it begin happening?**  
I noticed it some time ago, but usually in heavy fight where Terra charged only when some enemies are dead already. Well, now I tried it in a boss battle, where it’s easy to charge, and it’s always 2 attacks.

**Steps to make it happen again**  
Use Terra.

Also, seems long ago reported here, but didn’t go anywhere: [[Need more info] Immortal terra not attacking 3 times](https://community.gemsofwar.com/t/need-more-info-immortal-terra-not-attacking-3-times/84788)

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**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [March 9, 2025, 10:50am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/2 "2025-03-09T10:50:19Z")

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…And just after that report I got two battles in row where there _were_ three attacks. %)

Then report is the same as in previous topic: Terra _sometimes_ attacks trice, and sometimes twice. No idea what it depends on. Not on amount of enemies, definitely.

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**Author:** ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)\
**Post date:** [March 9, 2025, 10:56am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/3 "2025-03-09T10:56:15Z")

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Immortal Raqiyah often hits only once or twice, not three times as advertised. It’s particularly egregious in her case since the premium PvP pass for season 2 was sold on the understanding the featured Immortal hits three times.

Every time I’ve failed to wipe the enemy team because of it, it’s hard not to feel cheated. Still not fixed coming up on 2 11 week seasons later.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 9, 2025, 11:28am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/4 "2025-03-09T11:28:19Z")

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this bug is a pain in the butt. I wish they’d fix it already.

~~one of the upcoming immortals is going to run into the same exact problem too barring a miracle.~~

The Deep King once had this same problem where killing on the first hit would prevent the second hit from coming out if the target was already dead. After quite awhile, they finally managed to fix it. Maybe they could use TDK coding and apply it here.

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**Author:** ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)\
**Post date:** [March 9, 2025, 11:32am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/5 "2025-03-09T11:32:44Z")

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TINA-9000 had the same problem at launch. I wish they’d learn from these mistakes and stop repeating them.

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [March 9, 2025, 4:51pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/6 "2025-03-09T16:51:57Z")

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Yeah, this is a recurring issue with multihit Troops generally (usually in conjunction with Splash Damage), the multiple targets are chosen first _then_ the attacks are performed without regard for whether a later attack targets a Troop killed by a previous attack. Druid, for example, had the same problem.

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**Author:** ![Diamond](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/diamond/32/84316_2.png) [@Diamond](https://community.gemsofwar.com/u/Diamond)\
**Post date:** [March 9, 2025, 8:23pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/7 "2025-03-09T20:23:16Z")

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With Mistralus same problem!

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**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [March 9, 2025, 8:39pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/8 "2025-03-09T20:39:36Z")

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> [@Diamond](#):
>
> With Mistralus same problem!

Would you elaborate? What exactly is _the same problem_ with Mistralus?

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [March 10, 2025, 2:48am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/9 "2025-03-10T02:48:44Z")

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> [@Diamond](#):
>
> With Mistralus same problem!

No, Mistralus is more complicated because she picks a random number of targets to begin with. Feel free to statistically analyze _that_ for errors, but to do it correctly you should classify each cast by:

- Number of enemies targeted
- Number of enemies _killed_
- Whether any “summon on death” traits are present (Drake Rider, etc).

Both of these measured relative to a full enemy team (4 troops) before casting.

Once you’ve accumulated a few hundred casts, THEN compare the spreads for the number of enemies hit _with zero kills_ vs. the spreads for the number of enemies hit _and at least one killed._ If there develops a major discrepancy between the two THEN you can include it as “the same” bug.

If we assume that the # of hits has an even spread, there should be a 25% chance of landing four strikes (when _all_ enemies survive), and if the targeting works correctly there should be the same 25% of landing four strikes when _at least one_ enemy survives.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [March 11, 2025, 2:25am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/10 "2025-03-11T02:25:46Z")

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Does anyone have a video of Terra only attacking 2 enemies, I’ve just consistently had it hit 3

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 11, 2025, 2:37am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/11 "2025-03-11T02:37:16Z")

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> [@Jeto](#):
>
> I’ve just consistently had it hit 3

It gets interrupted on enemy kills

This issue is also applicable to other splash damage Immortals like Immortal Raqiyah.

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [March 11, 2025, 3:13am UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/12 "2025-03-11T03:13:45Z")

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![GemsofWar-2025_03_11-02_55_59-ezgif.com-video-to-gif-converter](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/d/bd116676506398a4907b5743a663cd8cce5d4792.gif)

![Unknown-2025_03_11-02_54_51-ezgif.com-video-to-gif-converter](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/b/c/bc2c2e7fb6d917272df5c698391d0f2b4193842a.gif)

![GemsofWar-2025_03_11-03_08_02-ezgif.com-video-to-gif-converter](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/5/6/562390f57e18094fb11543438f32d0a5a46a8fca.gif)

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<div class="post-metadata">

**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [March 11, 2025, 9:29pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/13 "2025-03-11T21:29:02Z")

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Sorry, I haven’t.

But I can assure you, it happens quite often for me. Moreover, it _doesn’t_ connected with killed troops. My first report came just of that: I would accept “troop killed, attack ended” sequence, as I seen it many times with the different troops. But, as I said, when I noticed it, I tried it in boss encounter, and slowed down speed to 1.0 to be sure I didn’t miss the third hit. It didn’t kill anyone (it hadn’t a chance at this stage), but it _was_ two attacks anyway. I tried it afterwards with the different amount of troops on field and the different chosen gems (who knows?), and wasn’t able to get coherent results. Sometimes it’s two attacks, sometimes three, and I cannot find the pattern.

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**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [March 11, 2025, 9:32pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/14 "2025-03-11T21:32:48Z")

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No worries, I passed the report onto the team either way!

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**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [March 11, 2025, 9:33pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/15 "2025-03-11T21:33:36Z")

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Wait, looking on gifs above, I just imagined the reason.

What if targets selected randomly, but Terra attacks each _troop_ only once? Then it will be only one attack for one troop, and most probably only two attacks on two troops. But if there are 3 or 4 troops on a field, it will be full three attacks… except the cases when Terra selected (randomly) the same troop twice, but didn’t attack it the second time.

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**Author:** ![Lamatiel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/lamatiel/32/88935_2.png) [@Lamatiel](https://community.gemsofwar.com/u/Lamatiel)\
**Post date:** [March 17, 2025, 3:31pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/16 "2025-03-17T15:31:50Z")

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Screenshot of Raqiyah right after cast. Killing only two level 10 enemies, so it must have hit the bottom troop (splash damage). So the spell either

a) stopped after the first of three hits for whatever reason  
b) targeted a troop that no longer existed twice  
c) selects all targets before dealing damage and does not reroll on kill

**Steps to not make it happen again:**  
Just copy the spell from Morthani’s Darkness (always targets 4 random enemies even on kills) and adjust.

 ![grafik](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/2/a/2a919fe31e7b46ad002f8ce189a3fdc397c1d360.jpeg)  
 ![grafik](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/f/5/f5d5213e81d4a8aefc8678a76b2bb56380b66f78.jpeg)

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**Author:** ![CaptainBuckles](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@CaptainBuckles](https://community.gemsofwar.com/u/CaptainBuckles)\
**Post date:** [March 17, 2025, 8:17pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/17 "2025-03-17T20:17:51Z")

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Here’s a gif of Terra only hitting two targets:  
 ![1000003751](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/a/9/a9dbf8934dc1ac4621b6efbf35db75a663b3d450.gif)

And here’s (yet another) gif of Raqiyah only hitting two targets:  
 ![1000003752](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/0/b/0b6f6aa4f1cdbaaa9fa3c76fdcb943e1a7f4fadb.gif)

It would be really great if you could fix Raqiyah before the end of the week, as it’s an excellent troop for this week’s world event!

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<div class="post-metadata">

**Author:** ![CaptainBuckles](https://avatars.discourse-cdn.com/v4/letter/c/8dc957/32.png) [@CaptainBuckles](https://community.gemsofwar.com/u/CaptainBuckles)\
**Post date:** [March 17, 2025, 10:53pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/18 "2025-03-17T22:53:04Z")

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Just wanted to reply to your message to let you know that I posted the gif you were asking for. Forgot to reply to you when I posted it.

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<div class="post-metadata">

**Author:** ![Jeto](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jeto/32/101682_2.png) [@Jeto](https://community.gemsofwar.com/u/Jeto)\
**Post date:** [March 17, 2025, 11:03pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/19 "2025-03-17T23:03:39Z")

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No further examples are needed, the report has been made to mention that multi-targeting attacks can be cancelled out if a troop is destroyed

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**Author:** ![Smiling\_Spectre1](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/smiling_spectre1/32/7204_2.png) [@Smiling\_Spectre1](https://community.gemsofwar.com/u/Smiling_Spectre1)\
**Post date:** [March 18, 2025, 4:28pm UTC](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269/20 "2025-03-18T16:28:37Z")

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It isn’t a full case for sure… I reported exactly after I seen two attacks, and there is no one was killed.

[Next page](https://community.gemsofwar.com/t/reported-immortal-terra-skill/87269.md?page=2)
