# \[Reported\] Immortal Empyrion's Magma Gates fails to deal damage to 3 targets

**URL:** <https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017>\
**Category:** Bug Reports\
**Created:** [August 29, 2024, 7:06am UTC](https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017 "2024-08-29T07:06:15Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Askin](https://avatars.discourse-cdn.com/v4/letter/a/f17d59/32.png) [@Askin](https://community.gemsofwar.com/u/Askin)\
**Post date:** [August 29, 2024, 7:06am UTC](https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017/1 "2024-08-29T07:06:15Z")

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**Platform, device version and operating system:**  
PC, Windows 10

**Screenshot or image:**

**What you were expecting to happen, and what actually happened:**  
Immortal Empyrion’s ability Magma Gates, which is supposed to deal true splash damage to 3 random enemies, fails to do so if one or more targets die to splash damage during the first casts. This results in the ability to not deal damage to 3 enemies but only to 2 or 1.

**How often does this happen? When did it begin happening?**  
This happens every time one or more targets die to splash damage on the first or second application of the splash damage if the random damage would have been applied to those. I noticed it happening yesterday, I don’t know when it started happening.

**Steps to make it happen again**  
Join an explore 1 match so the enemies have low enough hp, cast Immortal Empyrion’s ability until the described behavior occurs. This might take a couple matches, since targets chosen are random. Slowing down the game speed makes the issue more noticeable.

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**Author:** ![Sister\_Tatz](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sister_tatz/32/100718_2.png) [@Sister\_Tatz](https://community.gemsofwar.com/u/Sister_Tatz)\
**Post date:** [August 29, 2024, 7:16am UTC](https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017/2 "2024-08-29T07:16:06Z")

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Look no further than 6 years ago when this has already been happening.

> [@(Resolved) Infernus' second cast sometimes does not occur](https://community.gemsofwar.com/t/resolved-infernus-second-cast-sometimes-does-not-occur/46007):
>
> Platform, device version and operating system PS4 Screenshot or image Saved video on PS4 only. What you were expecting to happen, and what actually happened I was playing the first battle in Crypt Keepers delve. The enemy team total health stats were: First - dead, Second 8+9=17, Third 8+9=17, Fourth 4+9=13. Infernus has damage value of 39, and adjacent damage of 19 (additional magic from delve hoard). I cast Infernus. What Happened: Infernus hit Fourth troop, killing fourth troop and s…

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**Author:** ![Theoden](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@Theoden](https://community.gemsofwar.com/u/Theoden)\
**Post date:** [December 10, 2024, 4:20pm UTC](https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017/3 "2024-12-10T16:20:20Z")

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This problem is also happening now with Immortal Raqiyah. If she kills a troop with an earlier hit her later hits may be dropped.

TINA 9000 had this problem at launch too, but got fixed.

The problem seems to be due to deciding targets prior to firing shot 1. If a target intended for a later shot dies from an earlier shot, the later shot just gets dropped instead of picking a new, still living target.

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**Author:** ![keung](https://avatars.discourse-cdn.com/v4/letter/k/a87d85/32.png) [@keung](https://community.gemsofwar.com/u/keung)\
**Post date:** [December 15, 2024, 7:08pm UTC](https://community.gemsofwar.com/t/reported-immortal-empyrions-magma-gates-fails-to-deal-damage-to-3-targets/85017/4 "2024-12-15T19:08:26Z")

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Just noticed this myself and came here looking to see if it had been reported. Started noticing this a lot today, and it’s quite frustrating too have it happen in PvP where damage matters.
