# \[Reported\] Broken troop - Warhawk Edition

**URL:** <https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055>\
**Category:** Bug Reports\
**Created:** [June 8, 2020, 12:31pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055 "2020-06-08T12:31:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![awryan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/awryan/32/74650_2.png) [@awryan](https://community.gemsofwar.com/u/awryan)\
**Post date:** [June 8, 2020, 12:31pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/1 "2020-06-08T12:31:00Z")

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If the troop you target has Hunters mark, but dies. Then you don’t get an extra turn.

 ![Screenshot_20200608-072731](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/5/857331d00023c480295ec019a05e60f453834489.jpeg)

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [June 8, 2020, 4:16pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/2 "2020-06-08T16:16:12Z")

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Lol… there are so many dumb things like this in the game. For instance, Sir Mordayne, one of the best Siege troops because of Bloodlust (enrage when enemy dies), is also colossally useless because his “Steal 6 mana” doesn’t trigger if the enemy dies, which, when you’re targeting a tower, usually always happens. So basically, he kills a tower, enrages himself, that’s great, but you never get to steal any mana.

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**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [June 8, 2020, 4:28pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/3 "2020-06-08T16:28:46Z")

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> [@igniteice](#):
>
> colossally useless because his “Steal 6 mana” doesn’t trigger if the enemy dies, which, when you’re targeting a tower, usually always happens

Is dead or alive a question? 🤔  
Can you steal mana from a tower? 🧐

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**Author:** ![brc\_ro](https://avatars.discourse-cdn.com/v4/letter/b/f19dbf/32.png) [@brc\_ro](https://community.gemsofwar.com/u/brc_ro)\
**Post date:** [June 8, 2020, 4:53pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/4 "2020-06-08T16:53:23Z")

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you can not steal mana from a tower, which proves exactly @igniteice’s point - why design an anti tower troop that has an ability that is useless against towers?

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**Author:** ![Live](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/live/32/40596_2.png) [@Live](https://community.gemsofwar.com/u/Live)\
**Post date:** [June 8, 2020, 5:07pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/5 "2020-06-08T17:07:53Z")

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Of course, so it isnt important if the tower dies or not, keep it simple.

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**Author:** ![Forro](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/forro/32/58570_2.png) [@Forro](https://community.gemsofwar.com/u/Forro)\
**Post date:** [June 8, 2020, 5:13pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/6 "2020-06-08T17:13:09Z")

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Aren’t towers immune to mana drain?

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**Author:** ![alv-thanos](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/alv-thanos/32/62164_2.png) [@alv-thanos](https://community.gemsofwar.com/u/alv-thanos)\
**Post date:** [June 8, 2020, 5:42pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/7 "2020-06-08T17:42:39Z")

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yes. Towers are invulnerable.  
But Mordayne can attack any other than towers and still steal 6 mana.  
As long as they are not Impervious/ Invulnerable.

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**Author:** ![igniteice](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/igniteice/32/67904_2.png) [@igniteice](https://community.gemsofwar.com/u/igniteice)\
**Post date:** [June 8, 2020, 6:06pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/8 "2020-06-08T18:06:47Z")

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He’s not draining mana, he’s stealing it. Different mechanics. At least I’m pretty sure… I mean, I always figured the target was dying and that’s why I was never stealing mana.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [June 8, 2020, 9:44pm UTC](https://community.gemsofwar.com/t/reported-broken-troop-warhawk-edition/64055/9 "2020-06-08T21:44:22Z")

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> [@igniteice](#):
>
> He’s not draining mana, he’s stealing it.

All forms of mana steal are an extension of mana drain and are blocked by the respective immunity. He actually steals the mana _before_ dealing damage (despite what the spell text says) in order to prevent the issue of not gaining mana if the target dies. He’s not stealing mana from towers because towers are immune. This one is a design quirk, not a bug.

The thing brought up in the original post _is_ a bug, though.

The issue of some checks or effects straight failing when the target dies bug reports go all the way back to 2017 (reported for Warhawk) and were reported as recently as this thread (reported for Blightwing, where I brought up Warhawk again):

> [@\[Reported\] Blightwing's explode doesn't work if the target dies](https://community.gemsofwar.com/t/reported-blightwings-explode-doesnt-work-if-the-target-dies/62480/6):
>
> I’ve seen a similar issue a while back, and I don’t think it ever got fixed, where Warhawk gets denied an extra turn if his initial damage kills a target with Hunter’s Mark. Heres a bug report from 2018 (there are many support threads dated earlier, going back into 2017): I don’t think the issue was ever resolved, but I don’t have time to check right now. Maybe someone can do a quick check to see if this is around, because it is almost certainly related. Warhawk is definitely still bugged…

Going to reiterate that the simplest fix for those spells affected would probably be alter the _spell effects_ order to run the relevant check _before_ the damage (in the case of blightwing, check statuses to explode _first_, then deal damage; in the case of Warhawk, check Hunter’s Mark for extra turn _first_, then damage, then check hunter’s mark for extra damage). That would hopefully remove the need change how things work universally in the code and just some new spell data would be pushed for a few spells.

Things that steal stats and deal damage were mostly altered in a similar way (despite what the spell text says for their respective spells), because you _also_ can’t steal stats from a dead troop. Things that _check_ skill points to see if they need to do a secondary non damage effect (Orc Veteran, Silver Drakon) _appear_ to still run the damage portion first, but had a similar issue a long time ago where the secondary effect never worked if the target died and were _fixed_ so their check works even if the target dies. Not sure if the check is _actually_ run first and its some visual trickery or if the relevant data is kept around for the check to get run later, but this sounds like a more involved fix.
