# \[reported\] Astral Spire Capstones Effects Activating When Not Owned

**URL:** <https://community.gemsofwar.com/t/reported-astral-spire-capstones-effects-activating-when-not-owned/89483>\
**Category:** Bug Reports\
**Created:** [March 25, 2026, 7:19pm UTC](https://community.gemsofwar.com/t/reported-astral-spire-capstones-effects-activating-when-not-owned/89483 "2026-03-25T19:19:22Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![Zuul-Emo](https://avatars.discourse-cdn.com/v4/letter/z/67e7ee/32.png) [@Zuul-Emo](https://community.gemsofwar.com/u/Zuul-Emo)\
**Post date:** [March 26, 2026, 12:10am UTC](https://community.gemsofwar.com/t/reported-astral-spire-capstones-effects-activating-when-not-owned/89483/10 "2026-03-26T00:10:50Z")

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> [@TheIdleOne](#):
>
> Tested Maelstrom Dagonath + Phantom Green Astral Spire and it’s done a 7 cast, an 8 cast, and a 9 cast. (original cast is 12). It shouldn’t be able to do a 7…

Isn’t the highest level -4 with a chance at -5. 7 from 12 would be -5, so it is correct. Just weird that it not only triggers, but triggers at different levels.

EDIT: Just found the original post:

> [@The Astral Spire: A detailed overview](https://community.gemsofwar.com/t/the-astral-spire-a-detailed-overview/89279/1):
>
> The World Tree (Green Allies) **Withered Gems**  
> Reduce Enemy Gem creation by X with a X% chance to reduce by 1 more
> 
> _The bonus is applied when an enemy casts a spell that creates gems; each spell stage triggers this effect_  
> _For example: Create 17 – will reduce to 14, chance to reduce to 13._  
> _Create 6, then create 5 – will reduce to 3, with a chance to reduce to 2, THEN reduce to 2, with a chance to reduce to 1._  
> Level 1-19: reduce by 1 with X% chance to reduce by 1 more (increments by 5%)
> 
> **When you go from level 19 to level 20, your % chance to reduce creation is reset to 0%**
> 
> Level 20-39: reduce by 2, with X% chance to reduce by 1 more (increments by 5%)
> 
> **When you go from level 39 to level 40, your % chance to reduce creation is reset to 0%**
> 
> Level 40-50: reduce by 3, with X% chance to reduce by 1 more (increments by 5%)

So, unless they changed it, it would be overperforming. But maybe they did change it?

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