# Remove Increased Luck Factor for the AI

**URL:** <https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 14, 2017, 8:40pm UTC](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583 "2017-10-14T20:40:56Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![akots](https://avatars.discourse-cdn.com/v4/letter/a/13edae/32.png) [@akots](https://community.gemsofwar.com/u/akots)\
**Post date:** [October 15, 2017, 3:00pm UTC](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583/27 "2017-10-15T15:00:20Z")

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> [@Ozball](#):
>
> And to reinforce what Salty said, the effect is a limiter on the AI getting overly lucky. Luck is never “created” for the AI.

Thanks for finding that. Since it is in the console section, it is easy to miss for PC players. It is both outcome and event-based.

It is also evident that the list is very limited and largely inconsequential for the general flow of the match. Well, apart from giving a foolhardy freeze or burn but that is normally unavoidable anyhow in most cases. So, to be fair, the “luck” that is manipulated **does not appear to be altered to substantially influence the battle** unless there is something else missing.

Other random event like devour, resurrection, blobs and multiple matches during spawning, etc have much more profound impact and are not in the list.

IMHO, these sections of the code can be completely removed and this won’t affect anything to any substantial degree. So, the result is just that developers can claim exactly what is claimed. 🤣

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_[View the full topic](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583)._
