# Remove Increased Luck Factor for the AI

**URL:** https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583
**Category:** Feature Requests and Game feedback
**Created:** [October 14, 2017, 8:40pm UTC](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583 "2017-10-14T20:40:56Z")
**Posts on this page:** 1
**Showing post:** 25

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### Author: ![Ozball](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/ozball/32/36110_2.png) [@Ozball](https://community.gemsofwar.com/u/Ozball)
#### Post date: [October 15, 2017, 7:04am UTC](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583/25 "2017-10-15T07:04:22Z")

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Just to chip in here on what’s considered a “lucky event”, Sirrian posted a few months back a list of events we consider “lucky”:

> [@Dear devs, please fix your cheating AI on console](https://community.gemsofwar.com/t/dear-devs-please-fix-your-cheating-ai-on-console/20562/47):
>
> For the record:  
> b) We define a “lucky” drop as one of the following events (relative weighting is show in brackets):
> 
> A Skull drops in to form a 4+ Skull match, when that skull was not previously visible on the board (5 pts)  
> A Gem drops in to form a 4+ match, when that gem was not previously visible on the board (3 pts)  
> A Skull drops in to a space where the opponent then immediately gets a 4/5-of-a-kind Skulls (4 pts)  
> A Gem drops in to a space where the opponent then immediately gets a 4/5-of-a-kind (2 pts)  
> A Skull Gem drops in to set up a Skull match for the opponent (3 pts)

And to reinforce what Salty said, the effect is a limiter on the AI getting overly lucky. Luck is never “created” for the AI.

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_[View the full topic](https://community.gemsofwar.com/t/remove-increased-luck-factor-for-the-ai/31583)._
