# Remove Hero Class Restriction

**URL:** <https://community.gemsofwar.com/t/remove-hero-class-restriction/32903>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 10, 2017, 12:57pm UTC](https://community.gemsofwar.com/t/remove-hero-class-restriction/32903 "2017-11-10T12:57:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AngryMidget](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/angrymidget/32/10478_2.png) [@AngryMidget](https://community.gemsofwar.com/u/AngryMidget)\
**Post date:** [November 10, 2017, 1:21pm UTC](https://community.gemsofwar.com/t/remove-hero-class-restriction/32903/2 "2017-11-10T13:21:45Z")

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> [@Dev Q&A Question Gathering Time!](https://community.gemsofwar.com/t/dev-q-a-question-gathering-time/32571/219):
>
> Can we remove the cost of switching character classes, and add the option to use a specific class for teams, like guild defense and such? Maybe we would see the Hero played more.
> 
> They had a technical issue with setting different hero classes per team in Adobe Air for mobile (memory limitations). They don’t have the same problem with Unity. However, the back end on the server side is now constructed around the Adobe Air problem. In other words, to get around one technical problem, they introduced another technical problem. It’s called tech death in the industry. They’ll need to resolve that in the future.

Basically they can’t let us set a class for different teams and avoided answering whether they’ll remove the cost. This to me suggests they want to keep it at 50 gems to change for whatever reason that may be. 💰 💰

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_[View the full topic](https://community.gemsofwar.com/t/remove-hero-class-restriction/32903)._
