# Recipes in Soul Forge to upgrade medals

**URL:** https://community.gemsofwar.com/t/recipes-in-soul-forge-to-upgrade-medals/59647
**Category:** Feature Requests and Game feedback
**Created:** [November 30, 2019, 7:31am UTC](https://community.gemsofwar.com/t/recipes-in-soul-forge-to-upgrade-medals/59647 "2019-11-30T07:31:09Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [December 7, 2019, 4:07am UTC](https://community.gemsofwar.com/t/recipes-in-soul-forge-to-upgrade-medals/59647/3 "2019-12-07T04:07:34Z")

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> [@Thevc](#):
>
> Games like gems by their very nature are designed so that you can never reach the end. There is no end; content can and will be added to keep you playing and spending cash in the forlorn hope that you can somehow ever get there albeit for the briefest of moments.

The proposed conversion rate of medals (4 to 1 of the next rarity) would mean, on average, farming _more_ medals than if you had just gambled them away in various attempts to elite level the same troop. If you were to “trade up” over many rarities (for example, trying to get those Cedrics up to Nysha), you are losing a _lot_ of potential upgrades - 1 Nysha medal elite bronzes a mythic(+10k souls), 27 cedrics elite bronze 1 mythic _on average_ (+90k souls), and 1 Nysha medal would cost 64 cedrics were you to upgrade (+31k souls). And yes, I know you could technically do it with 3 medal of Anu, which would be 48 cedrics for bronze, but silver and gold would need to go all the way to Nysha for the guaranteed upgrade the cost of 64 cedrics per. The proposed soul cost could save some souls, but I don’t think many would be opposed if the conversion cost 10k souls as well.

The burn isn’t that it can’t be _completed_ (well, for most of us), but it can’t be _progressed_ in any significant way. By in large, the desirable troops to elite level at endgame are legendaries and mythics.  
This system says no unless you gamble low rarity medals until you get lucky or grind top speed for tens of hours until you get lucky and get the right rarity medals. Both are unappealing for a large number of people, removing this as a goal entirely for them. I don’t need to be able to _finish_ elite levels, but I want to be able to _enjoy_ the process of putting them on the troops that I want. I used to with early explore and traitstones, I was planning to on again with medals… but it just didn’t come together like this, both for this reason, and the excessive amount of interface clicking that needs to be done in the interface that makes the process _unpleasant_. Funny that this system was apparently designed to combat obnoxious randomness of earning arcane traitstones, something that was not really that much of a problem, and then created a system ten times worse with tokens.

See also:

> [@Progress Bar for Elite Levels instead of RNG](https://community.gemsofwar.com/t/progress-bar-for-elite-levels-instead-of-rng/58856):
>
> Can’t hurt to ask, I suppose. Simple enough request: replace elite level “chance to upgrade” with a cumulative percentage. No going over 100%, when you hit 100%, you get that elite level. Same exact costs and rates apply. The current “chance” a medal has to upgrade just becomes what percentage of the level they will grant, which will stick on the troop until it “levels up”. The basic reasoning is that the rarity of I want to upgrade are not the rarity of medals I’m seeing with any degree of…

Needing to grind for tens of hours _and_ needing to be lucky to make progress are concepts that are at odds with each other if your goal is crafting a fun experience. The infinigrind and massive soul costs penalties for attempting to add lower rarity medals to elite higher rarity troops are fine so long as there is a way to push past the RNG to make what can be considered _progress_. RNG is fine, but not at the tail end of an extremely long grind to see if you rolled a zero or not and your prize is some stat points that don’t generally represent some kind of major power shift (especially when you roll _mostly_ zeroes, and your “reward” just isn’t big enough to make it compelling to interact with).

Given either of these suggestions, “completing” elite levels is still likely a completely impossible goal, but _getting them on the troops you want_ might be slightly more palatable (but **not** technically any _easier_ nor _faster_). Just that feeling of being able to sit down, play for an hour, and know you are a tiny fraction closer to your goal than when you started goes a long way to the psychology of making it _appealing_ to use that hour on this game in the first place - a _very_ important thing for a free to play game to do.

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