# Ranking of Legendaries! Pre-1.0.9 necro'ed

**URL:** <https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 10, 2016, 8:01pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646 "2016-02-10T20:01:23Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 10, 2016, 8:01pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/1 "2016-02-10T20:01:23Z")

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So, It was hard for me to not make posts by Zelefore and Zelarith as the main posts here. Good descriptions, as well as it seems many experienced players agree more, than less. So this list among the other lists here, will be very helpful for new players, along as veterans that havent been too much in the game lately, but decided to come back. Thank you all for this! 🙂

**Zelfore’s opinion:**  
( @Zelfore )

Tier 0:  
Bone Dragon  
The reason is  
obvious. In the current meta of high Attack, Health, and most  
importantly to this dragon, Armor, Bone Dragon destroys the foes Armor  
and quickly turns it against it’s foe. Unless we see an update that  
greatly lowers the armor gain from ascension/final-stage-leveling, he  
won’t be losing his pedestal. Also ‘Agile’, goshdangit…

Tier 1:  
Gloom Leaf  
Ranked for his spell  
which offers massive gain, but even more so because of the trait  
‘Stoneskin’. Making an already bulky monster with a spell that increases  
bulk and now a trait that doubles all bulk, it’s safe to say he’s  
beyond obnoxious defensively. Thank the devs for no ‘Agile’.  
Keeper of Souls  
Okay defensively, great offensively, still inferior to the Bone Dragon.  
Sheggra  
Like Bone Dragon but with easier color denial.

Tier 2:  
Carnex  
Armored + Skull go boom, gotta love explosives!  
Celestasia  
Any creature can be fed, but only this feeder troop can feed them all!  
Venoxia  
Attack Boost, Self Feeds, Actually good Traits.

Tier 3:  
Abhorath  
Clears the board, self-recovery, sometimes backfires.  
Behemoth  
Good damage, poor follow-up.  
Crimson Bat  
Direct allout attack, only decent damage.  
Goblin King  
Pairs with other goblins + mana denial, what more do you need?  
Gorgotha  
Boom-Shaka-Laka!  
Hydra  
Great spell damage when injured, but masochism can go a little too far sometimes. X\_X  
Imp of Love  
Charming, yet imp-udent. One mana type kind of hurts it, luckily it’s easily fed.  
Jarl Firemantle  
Self-feeder. He’s very consistent in usefulness throughout the patches.  
Orion  
Sucks much less than previous patches, but still sucks a little.  
Shadow Dragon  
Can perform an astounding trick of self-feeding, but he can only do it once.  
The Silent One  
Silences (almost) all of the opponents. Silences self.  
Webspinner  
Webspinner ain’t what it used to be. Still a self-feeder though.

Tier 4:  
Autumnal Imp  
Great if it kills something. Very difficult to kill something.  
Kerberos  
1/4 Chance of being useful.  
Moloch  
Drains the enemy of mana, but the cost is too darn high!  
Psion  
Drains mana and deals damage directly. But it’s all rather on the low end.  
Summer Imp  
Refer to Autumnal Imp.  
Winter Imp  
Refer to Summer Imp.

Tier 5:  
Gar’Nok  
A bad Leader, a bad Summoner, overall just bad. He does get ‘Armored’ if you really think it’s worth it.

* * *

**Zelarith’s opinion:**  
( @Zelarith )

God Tiers :

Bone Dragon  
Mana cost isn’t as high as Keeper  
of Souls and Sheggra, besides, even AI can use it properly. As deadly  
as they come, he almost never backfires with armor being so high when  
everything is maxed out, while not requiring any board setup. Just don’t  
lower your ennemies’ armor beforehand…

Sheggra  
As he creates red gems before turning  
them to skulls, once again, AI is quite capable of using it properly.  
The downside is that he can be countered by getting rid of red gems, and  
that he will cripple his own mana generation… Hopefully, there are  
quite good decks to build around him that work wonders… Oh, did I  
mention his number of gem spawned scales with magic?

Gloom Leaf  
Stoneskin, Huge help him being so  
tanky, and his spell just adds up to the tankyness while reducing  
ennemies’ strength and increasing his own. This adds up o make hm the  
most powerfull off tank in the game !

Keeper of Souls  
Not so potent in the hands of  
AI, but players will not only deal a lot of damage using his spell,  
they will also deny a mana color ! Too bad his traits aren’t so great  
battle wise…

A Tiers :

Abhorath  
Great self-recovery capacities,  
Huge trait allows him to increase his life and since he heals to full  
life, he will also regenerate all the life Huge brought him ! Not to  
mention he will get very powerfull from arcane combined with his spells !  
Nothing spells one shot better that Abhorath that casted his spell 2 or  
3 times. The downside is his random board cleaning that will sometimes  
backfire… But sometimes bring great things too ! Might turn out to be  
great with the incoming frozen effect… Maybe.

Celestasia  
One of the best color spawner of  
the game : we are usually limited to 9 gems spawned, Celestasia is the  
only one spawning 10 gems (except when gem-spawn scales with magic).  
Especially good at the moment since some common cards with only one  
color are meta : having control of what gem colors you are gonna spawn  
is quite efficient with Celestasia. Might be good combined with some  
imps though, especially with Imp Of Love since it’s one strong Imp !

Carnex  
Armored adds up the tankyness it gets  
from its spell. Explosion helps charge others while dealing little  
damage. Too bad it is limited to skulls : once it uses its spell, itwill  
get rid of a lot of skulls and, although it might self charge from its  
spell, it won’t be able to use its spell at full efficiency because,  
sometimes, there won’t be much skulls left on the board.

Gorgotha  
A lot like Carnex, without the  
tankyness, but without the limitations to its spell. Also its magic link  
helps him charge faster (though it doesn’t help him when he uses  
explosion).

Imp of Love  
Good damage, its spell sure  
works… Like a charm ! Too bad it only uses one mana color, but it has  
its perks too as I mentionned earlier, speaking of Celestasia. Might add  
in a hero using Prismatic Orb. If you wonder, it also gets its +8 magic  
if you kill an ennemy thanks to the charm effect, not only from its raw  
damage. So, the more ennemy there are, the more damage you are likely  
to do through charm, and the less there are, the more you do to a single  
target with the split damage!

Webspinner  
Self feeder, quite big damages  
plus poison everyone, can keep a green combo (goblins…) running. Not  
realy fun to play, but defense decks can work around it and end up being  
relatively good.

Jarl Firemantle  
A good leader, his spell feed  
himself but also feed his huge trait ! There are some interesting  
combos to build around him including Valkyrie, and that is quite good  
when we know how our soul farming depends on Valkyrie…

Shadow Dragon  
I see some good combos with  
Shadow Dragon, sure, his self feeding won’t help him a lot since he’ll  
loop only once, but get him behind another purple user, and he will feed  
that guy instead of himself. Same thing could be said of other self  
feeders, but since Alchemist will set up your Shadow Dragon so easily, I  
think he is worth A tier. Even if his traits aren’t worth unlocking  
(except the first one).

B Tiers :

Silent One  
Silence all is quite potent, but  
the guy needs so much mana and will silence himself. Besides, there are a  
couple cards with immunities to silence… Traiting him won’t change  
much…

Hydra  
Great split damage with a big ratio on  
its missing health. And it get more health with the Huge trait. That’s  
quite the high risk / high reward kind of creature. Can be really strong  
in the hands of a player, but I don’t think an AI will use it right.

Venoxia  
Self feeder that also feed other.  
Gets a lot of attack. Can combo well with Webspinner or Green Slime, but  
in my opinion, it falls behind Jarl Firemantle : self feeders are used  
for well rounded spell loops. Gaining attack in a spell round isn’t very  
helpfull, and the poor true damage it does was really great a long time  
ago, but not so much anymore. So I kinda don’t like it… Now it’s one  
of the few Dragons in the game, and the only one using green mana so it  
still is interesting.

Kerberos  
It’s not really that strong, but  
you’d just hate to have him in front of you with it’s spell prepared to  
be fired. If you are unlucky enough, you’ll end up devoured. That can  
break combos all while renforcing the ennemy. Even without devour,  
Arcane can make its spell frightening, but other cheaper (mana AND  
traitston wide) units scales better with Arcane.

Moloch  
Deny ennemy spell and turn their mana  
against them ! Could be good in a true damage deck, though his mana  
colours doesn’t open him up to many combos… Well, it’s the only card I  
miss so I might over rate him…

Psion  
Prevent ennemy from casting spells.  
Draining 4 mana also prevent them from getting their spells back with a  
3-gem match unless they have a mana surge. But you’ll need to come up  
with a well rounded combo to prevent your ennemies from spell casting !

Orion  
Damage is too random, Hunter Mark is a  
good addition… Well, the only reason he isn’t C tiers is its trueshot  
trait… But there are better solutions at lower rarity

Behemoth  
Good spell damage, a bit of random  
mana generation, and combos well with Terraxis. A bit sad he is  
classified as one of the few monsters while there are so few (good)  
monsters in the game, and it doesn’t combo well with them, nor with any  
prideland units.

C Tiers :

Crimson Bat  
Good true damage on all,  
replenish its own life but… Needs a lot of mana, no good combos, no  
utility in breaking your ennemy combo or preparing your own…

Autumn Imp  
Only one mana color user, a bit of  
mana generation, scales as it kills with its spell… But as trouble  
killing with its spell in the first place ! I guess he could have its  
place as a finisher in a Terraxis / Behemoth combo

Summer Imp  
Same as his autumnal brother, but  
can combo by creating red gems… Low chances to combo though, and might  
backfire. Good with an Alchemist I guess, but I can’t see a deck build  
around this card

Winter Imp  
He only uses blue mana… And  
remove all blue mana to scale? Well, it could be really good with  
Valkyrie if at least he scaled well with the blue gems he removes, but  
he don’t ! So he doesn’t synergize well with anything… Too bad!

Goblin King  
Leader + Summoner = error. Besides, he summon such  
an underwhelmingly low level unit, you’ll let that goblin live and  
focus your spell on the other units behind it. The only good thing about  
goblin king is his health and his mana denial… Oh, and it’s a goblin,  
so he is usefull in a goblin deck I guess…

Gar’Nok  
Again, Leader + Summoner = error. At least, he summons  
a real unit, boost everyone’s attack drastically, but there aren’t any  
real good combos with the fact he hurts his allies : Hydra? No, they  
both need red mana so the combo is kinda hard to setup. Frenzy trait?  
No, he already brings a lot of attack himself, no need for a poor +1  
from Frenzy.

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [February 10, 2016, 8:26pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/2 "2016-02-10T20:26:02Z")

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I will rate them assuming they are fully traited, level 20, and max ascended with 5 being top and 1 being low in the current meta:

5:  
Bone Dragon  
Gloom Leaf  
Keeper of Souls  
Sheggra

4:  
Abhorath  
Carnex  
Celestasia  
Hydra  
Imp of Love  
Silent One  
Venoxia  
Webspinner

3:  
Autumn Imp  
Behemoth  
Crimson Bat  
Goblin King  
Jarl Firemantle  
Orion  
Shadow Dragon

2:  
Gorgotha  
Kerberos  
Moloch  
Psion  
Summer Imp  
Winter Imp

1:  
Gar’Nok

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<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 10, 2016, 8:56pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/3 "2016-02-10T20:56:03Z")

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Thanks! 🙂

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**Author:** ![Sidousai](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sidousai/32/604_2.png) [@Sidousai](https://community.gemsofwar.com/u/Sidousai)\
**Post date:** [February 10, 2016, 9:33pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/4 "2016-02-10T21:33:54Z")

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@Tacet

The rating between Gorgotha and Carnex should not be that big.  
I understand that Gorgotha’s traits suck, but regardless, its role as mana-battery makes him invaluable.  
Not to mention he is by far the best exploder in the game.  
Carnex is limited by the number of skulls on the board, but Gorgotha can keep things rocking anywhere.

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<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 10, 2016, 9:36pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/5 "2016-02-10T21:36:37Z")

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Everybody is allowed to have their opinion and make their tier lists. You can make yours. Its no Messiah’s here. 😇

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [February 10, 2016, 9:39pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/6 "2016-02-10T21:39:08Z")

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True but Carnex has Armoured and can survive when the explosions inevitably give the opponent some skulls… Even a few TrueShot hits…

The current meta asks for precision more than speed, and we end up on the few teams that offer both… Now if an explosion resets the board and gives the foe a 5 match, it can be game over once Green Slime (or Sheggra or heaven forbid Bone Dragon fires)… Exploders are risky…

These rankings are all subjective… I’d very much agree that Bone Dragon and Sheggra are currently the best… keeper is good too… The rest will offer fun and kudos but less effectiveness…

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<div class="post-metadata">

**Author:** ![Sidousai](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/sidousai/32/604_2.png) [@Sidousai](https://community.gemsofwar.com/u/Sidousai)\
**Post date:** [February 10, 2016, 9:41pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/7 "2016-02-10T21:41:43Z")

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Oh, I agree that Carnex is still a better choice overall.  
I’m just saying that Gorgotha shouldn’t be rated that low. I would place it at 3 at least?  
2 is just too much of an underestimation.

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<div class="post-metadata">

**Author:** ![captain\_video](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@captain\_video](https://community.gemsofwar.com/u/captain_video)\
**Post date:** [February 10, 2016, 9:43pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/8 "2016-02-10T21:43:34Z")

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I think in the current meta, the Centaur Scout is a more powerful Legendary/Mythic than any on the above list. A team of Legendary/Mythic gobbos, not necessarily including the Goblin King, is also extremely powerful. Gobbos are the single most common enemy team I see, despite all the hand-wringing in the forums about how the meta is skewed heavily in favor of skull damage. I am currently level 420, btw.

After the devs nerf the true shot trait in the next patch, as promised, everything will change again.

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<div class="post-metadata">

**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [February 11, 2016, 6:03am UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/9 "2016-02-11T06:03:58Z")

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True but missing the point of the question - which was about true (base rarity) legendaries…

Hey @Shimrra how would you rank them?

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<div class="post-metadata">

**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [February 11, 2016, 7:04am UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/10 "2016-02-11T07:04:41Z")

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Probably similarly to Tacet but with adjustments. Mainly a load moved down to Tier 3. Gorgotha up to Tier 3. I can’t really speak for Imp of Love yet but it seems fairly powerful.

I also sort of think its unfair to assume they have maxed traits… since that’s nearly impossible to do for most of them unless you’ve dropped a vast amount of time and/or money.

6:  
Bone Dragon. Or 7. Lets be real here.

5:  
Gloom Leaf  
Keeper of Souls  
Sheggra

4:  
Carnex  
Celestasia  
Imp of Love??  
Venoxia

3:  
Abhorath  
Behemoth  
Crimson Bat  
Goblin King  
Gorgotha  
Hydra  
Jarl Firemantle  
Orion  
Shadow Dragon  
The Silent One  
Webspinner

2:  
Autumnal Imp  
Kerberos  
Moloch  
Psion  
Summer Imp  
Winter Imp

1:  
Gar’Nok

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<div class="post-metadata">

**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [February 11, 2016, 11:38am UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/11 "2016-02-11T11:38:08Z")

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Figured I’d fill out my own tier list with a bit of explanation behind each one.

## Warning: Incoming Opinions

* * *

**Tier 0:**  
Bone Dragon  
`The reason is obvious. In the current meta of high Attack, Health, and most importantly to this dragon, Armor, Bone Dragon destroys the foes Armor and quickly turns it against it's foe. Unless we see an update that greatly lowers the armor gain from ascension/final-stage-leveling, he won't be losing his pedestal. Also 'Agile', goshdangit...`

* * *

**Tier 1:**  
Gloom Leaf  
`Ranked for his spell which offers massive gain, but even more so because of the trait 'Stoneskin'. Making an already bulky monster with a spell that increases bulk and now a trait that doubles all bulk, it's safe to say he's beyond obnoxious defensively. Thank the devs for no 'Agile'.`  
Keeper of Souls  
`Okay defensively, great offensively, still inferior to the Bone Dragon.`  
Sheggra  
`Like Bone Dragon but with easier color denial.`

* * *

**Tier 2:**  
Carnex  
`Armored + Skull go boom, gotta love explosives!`  
Celestasia  
`Any creature can be fed, but only this feeder troop can feed them all!`  
Venoxia  
`Attack Boost, Self Feeds, Actually good Traits.`

* * *

**Tier 3:**  
Abhorath  
`Clears the board, self-recovery, sometimes backfires.`  
Behemoth  
`Good damage, poor follow-up.`  
Crimson Bat  
`Direct allout attack, only decent damage.`  
Goblin King  
`Pairs with other goblins + mana denial, what more do you need?`  
Gorgotha  
`Boom-Shaka-Laka!`  
Hydra  
`Great spell damage when injured, but masochism can go a little too far sometimes. X_X`  
Imp of Love  
`Charming, yet imp-udent. One mana type kind of hurts it, luckily it's easily fed.`  
Jarl Firemantle  
`Self-feeder. He's very consistent in usefulness throughout the patches.`  
Orion  
`Sucks much less than previous patches, but still sucks a little.`  
Shadow Dragon  
`Can perform an astounding trick of self-feeding, but he can only do it once.`  
The Silent One  
`Silences (almost) all of the opponents. Silences self.`  
Webspinner  
`Webspinner ain't what it used to be. Still a self-feeder though.`

* * *

**Tier 4:**  
Autumnal Imp  
`Great if it kills something. Very difficult to kill something.`  
Kerberos  
`1/4 Chance of being useful.`  
Moloch  
`Drains the enemy of mana, but the cost is too darn high!`  
Psion  
`Drains mana and deals damage directly. But it's all rather on the low end.`  
Summer Imp  
`Refer to Autumnal Imp.`  
Winter Imp  
`Refer to Summer Imp.`

* * *

**Tier 5:**  
Gar’Nok  
`A bad Leader, a bad Summoner, overall just bad. He does get 'Armored' if you really think it's worth it.`

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<div class="post-metadata">

**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 11, 2016, 11:47am UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/12 "2016-02-11T11:47:47Z")

</div>

Thanks! Very nice list right there, Zel.

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<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [February 11, 2016, 12:25pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/13 "2016-02-11T12:25:21Z")

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I’d just move moloch to tier 3. He can be an excellent way to deal with skull spammer or any impactful spell caster. He kills 90%+ enemies in 2 casts at most. He also empties out their mana, so he is quite nice. Not a fast one tho, but in combination with some dark stone troop you can lock your opponent while doing true damage to them.

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<div class="post-metadata">

**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [February 11, 2016, 12:40pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/14 "2016-02-11T12:40:23Z")

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Anointed one  
Moloch  
Hag  
Watcher

Is a nice team. Double mana drain, anointed feeds himself and moloch while tanking up, hag can boost magic to make moloch and watcher true damage hurt a lot, and anointed tank stronger. Hag can also inflict burning and moloch has double skull damage against burning. Hag will also be able to place frozen once it’s implemented. Overall not a bad team at all.

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<div class="post-metadata">

**Author:** ![Zelfore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelfore/32/22295_2.png) [@Zelfore](https://community.gemsofwar.com/u/Zelfore)\
**Post date:** [February 11, 2016, 12:58pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/15 "2016-02-11T12:58:18Z")

</div>

Biggest reason Moloch’s so low is because he’s got the worst set of traits I’ve ever seen on a troop. He benefits from none of his traits so past Mythic status he’s incapable of becoming any stronger.

Now if he had complimentary traits or even half decent ones like causing burning on skull damage, he might feel worth something. At the moment he’s anti-meta, best case scenario.

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [February 11, 2016, 1:40pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/16 "2016-02-11T13:40:08Z")

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I completely agree about horrible traits on him and non meta build. Once again not only legendary troops are same in status as much lower rarities, but even their traits are worse. And not just that traits are horrible, but extremely expensive for no good reason.

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**Author:** ![Eika](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/eika/32/103088_2.png) [@Eika](https://community.gemsofwar.com/u/Eika)\
**Post date:** [February 11, 2016, 1:54pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/17 "2016-02-11T13:54:55Z")

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Why is Jarl Firemantle ranked so low of you experienced players? I thought he was better.

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [February 11, 2016, 2:04pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/18 "2016-02-11T14:04:41Z")

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Depends on what you wanna play them with, but judging by individual levels (assuming lvl 20 mythic all traits unlockes)

* * *

##God Tiers :

**Bone Dragon**  
_Mana cost isn’t as high as Keeper of Souls and Sheggra, besides, even AI can use it properly. As deadly as they come, he almost never backfires with armor being so high when everything is maxed out, while not requiring any board setup. Just don’t lower your ennemies’ armor beforehand…_

**Sheggra**  
_As he creates red gems before turning them to skulls, once again, AI is quite capable of using it properly. The downside is that he can be countered by getting rid of red gems, and that he will cripple his own mana generation… Hopefully, there are quite good decks to build around him that work wonders… Oh, did I mention his number of gem spawned scales with magic?_

**Gloom Leaf**  
_Stoneskin, Huge help him being so tanky, and his spell just adds up to the tankyness while reducing ennemies’ strength and increasing his own. This adds up o make hm the most powerfull off tank in the game !_

**Keeper of Souls**  
_Not so potent in the hands of AI, but players will not only deal a lot of damage using his spell, they will also deny a mana color ! Too bad his traits aren’t so great battle wise…_

* * *

##A Tiers :

**Abhorath**  
_Great self-recovery capacities, Huge trait allows him to increase his life and since he heals to full life, he will also regenerate all the life Huge brought him ! Not to mention he will get very powerfull from arcane combined with his spells ! Nothing spells one shot better that Abhorath that casted his spell 2 or 3 times. The downside is his random board cleaning that will sometimes backfire… But sometimes bring great things too ! Might turn out to be great with the incoming frozen effect… Maybe._

**Celestasia**  
_One of the best color spawner of the game : we are usually limited to 9 gems spawned, Celestasia is the only one spawning 10 gems (except when gem-spawn scales with magic). Especially good at the moment since some common cards with only one color are meta : having control of what gem colors you are gonna spawn is quite efficient with Celestasia. Might be good combined with some imps though, especially with Imp Of Love since it’s one strong Imp !_

**Carnex**  
_Armored adds up the tankyness it gets from its spell. Explosion helps charge others while dealing little damage. Too bad it is limited to skulls : once it uses its spell, itwill get rid of a lot of skulls and, although it might self charge from its spell, it won’t be able to use its spell at full efficiency because, sometimes, there won’t be much skulls left on the board._

**Gorgotha**  
_A lot like Carnex, without the tankyness, but without the limitations to its spell. Also its magic link helps him charge faster (though it doesn’t help him when he uses explosion)._

**Imp of Love**  
_Good damage, its spell sure works… Like a charm ! Too bad it only uses one mana color, but it has its perks too as I mentionned earlier, speaking of Celestasia. Might add in a hero using Prismatic Orb. If you wonder, it also gets its +8 magic if you kill an ennemy thanks to the charm effect, not only from its raw damage. So, the more ennemy there are, the more damage you are likely to do through charm, and the less there are, the more you do to a single target with the split damage!_

**Webspinner**  
_Self feeder, quite big damages plus poison everyone, can keep a green combo (goblins…) running. Not realy fun to play, but defense decks can work around it and end up being relatively good._

**Jarl Firemantle**  
_A good leader, his spell feed himself but also feed his huge trait ! There are some interesting combos to build around him including Valkyrie, and that is quite good when we know how our soul farming depends on Valkyrie…_

**Shadow Dragon**  
_I see some good combos with Shadow Dragon, sure, his self feeding won’t help him a lot since he’ll loop only once, but get him behind another purple user, and he will feed that guy instead of himself. Same thing could be said of other self feeders, but since Alchemist will set up your Shadow Dragon so easily, I think he is worth A tier. Even if his traits aren’t worth unlocking (except the first one)._

* * *

##B Tiers :

**Silent One**  
_Silence all is quite potent, but the guy needs so much mana and will silence himself. Besides, there are a couple cards with immunities to silence… Traiting him won’t change much…_

**Hydra**  
_Great split damage with a big ratio on its missing health. And it get more health with the Huge trait. That’s quite the high risk / high reward kind of creature. Can be really strong in the hands of a player, but I don’t think an AI will use it right._

**Venoxia**  
_Self feeder that also feed other. Gets a lot of attack. Can combo well with Webspinner or Green Slime, but in my opinion, it falls behind Jarl Firemantle : self feeders are used for well rounded spell loops. Gaining attack in a spell round isn’t very helpfull, and the poor true damage it does was really great a long time ago, but not so much anymore. So I kinda don’t like it… Now it’s one of the few Dragons in the game, and the only one using green mana so it still is interesting._

**Kerberos**  
_It’s not really that strong, but you’d just hate to have him in front of you with it’s spell prepared to be fired. If you are unlucky enough, you’ll end up devoured. That can break combos all while renforcing the ennemy. Even without devour, Arcane can make its spell frightening, but other cheaper (mana AND traitston wide) units scales better with Arcane._

**Moloch**  
_Deny ennemy spell and turn their mana against them ! Could be good in a true damage deck, though his mana colours doesn’t open him up to many combos… Well, it’s the only card I miss so I might over rate him…_

**Psion**  
_Prevent ennemy from casting spells. Draining 4 mana also prevent them from getting their spells back with a 3-gem match unless they have a mana surge. But you’ll need to come up with a well rounded combo to prevent your ennemies from spell casting !_

**Orion**  
_Damage is too random, Hunter Mark is a good addition… Well, the only reason he isn’t C tiers is its trueshot trait… But there are better solutions at lower rarity_

**Behemoth**  
_Good spell damage, a bit of random mana generation, and combos well with Terraxis. A bit sad he is classified as one of the few monsters while there are so few (good) monsters in the game, and it doesn’t combo well with them, nor with any prideland units._

* * *

##C Tiers :

**Crimson Bat**  
_Good true damage on all, replenish its own life but… Needs a lot of mana, no good combos, no utility in breaking your ennemy combo or preparing your own…_

**Autumn Imp**  
_Only one mana color user, a bit of mana generation, scales as it kills with its spell… But as trouble killing with its spell in the first place ! I guess he could have its place as a finisher in a Terraxis / Behemoth combo_

**Summer Imp**  
_Same as his autumnal brother, but can combo by creating red gems… Low chances to combo though, and might backfire. Good with an Alchemist I guess, but I can’t see a deck build around this card_

**Winter Imp**  
_He only uses blue mana… And remove all blue mana to scale? Well, it could be really good with Valkyrie if at least he scaled well with the blue gems he removes, but he don’t ! So he doesn’t synergize well with anything… Too bad!_

Goblin King  
_Leader + Summoner = error. Besides, he summon such an underwhelmingly low level unit, you’ll let that goblin live and focus your spell on the other units behind it. The only good thing about goblin king is his health and his mana denial… Oh, and it’s a goblin, so he is usefull in a goblin deck I guess…_

Gar’Nok  
_Again, Leader + Summoner = error. At least, he summons a real unit, boost everyone’s attack drastically, but there aren’t any real good combos with the fact he hurts his allies : Hydra? No, they both need red mana so the combo is kinda hard to setup. Frenzy trait? No, he already brings a lot of attack himself, no need for a poor +1 from Frenzy._

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**Author:** ![Esoxnepa](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/esoxnepa/32/1837_2.png) [@Esoxnepa](https://community.gemsofwar.com/u/Esoxnepa)\
**Post date:** [February 11, 2016, 2:05pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/19 "2016-02-11T14:05:36Z")

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> [@Eika](#):
>
> Why is Jarl Firemantle ranked so low of you experienced players? I thought he was better.

It has to do with the current meta-environment.

His damage is low and you can’t risk him in 1st position making leader useless. Once Huge is unlocked on him, he joins the middle tier.

Depending on the Trueshot/Agile changes, and other adjustments, this list will change.

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**Author:** ![Shimrra](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/shimrra/32/87_2.png) [@Shimrra](https://community.gemsofwar.com/u/Shimrra)\
**Post date:** [February 11, 2016, 2:55pm UTC](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646/20 "2016-02-11T14:55:06Z")

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Also, Jarl is a rehash of Venoxia. When they changed the magic to boost something other than gems being spawned, Venoxia picked up an attack booster while Jarl … oh that’s right, Jarl got about 1 damage.

[Next page](https://community.gemsofwar.com/t/ranking-of-legendaries-pre-1-0-9-necroed/3646.md?page=2)
