# Rage quit bug! /Skeleros/

**URL:** <https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800>\
**Category:** Support\
**Created:** [July 18, 2016, 10:08am UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800 "2016-07-18T10:08:29Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Kensignore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kensignore/32/7571_2.png) [@Kensignore](https://community.gemsofwar.com/u/Kensignore)\
**Post date:** [July 18, 2016, 10:08am UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800/1 "2016-07-18T10:08:29Z")

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It happens generally if i put Skeleros into my skull bash teams. The game crashes when i use his Bone crusher ability after Bone dragon’s turn (or Sheggra, Keeper, etc.) I used him just a few times since Wild plains event released cause this bug. Will they fix it?

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/4/474b1e72d28e6324250bca6a56ce49ff25672c4c.png) ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/e/ebd393ae1ce4db801b0a08152ba95e655b8c733d.png)

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**Author:** ![Kensignore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kensignore/32/7571_2.png) [@Kensignore](https://community.gemsofwar.com/u/Kensignore)\
**Post date:** [July 18, 2016, 10:44am UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800/2 "2016-07-18T10:44:51Z")

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sorry for low quality pics, i cut it out from report video :S

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**Author:** ![Zelarith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/zelarith/32/1642_2.png) [@Zelarith](https://community.gemsofwar.com/u/Zelarith)\
**Post date:** [July 18, 2016, 12:06pm UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800/3 "2016-07-18T12:06:08Z")

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Didn’t experience that but from what you’re saying, I would expect it to happen when the board is more than half filled with skulls.

The board should then overfill and since the game doesn’t know where to place extra skulls, it crashes.

I’d also expet the same thing to happen with the Sea Troll…

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**Author:** ![Kensignore](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kensignore/32/7571_2.png) [@Kensignore](https://community.gemsofwar.com/u/Kensignore)\
**Post date:** [July 20, 2016, 10:43am UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800/4 "2016-07-20T10:43:14Z")

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I was very tired when i made this topic (played gems 10+hours) and forget to explain what was my problem. So if i create skulls with Bone dragon/Sheggra/KoS and there are still more than 15 skulls in the next turn, after i use Skeleros spell to double the skulls on the board, the game cant calculate it and crashes. I counted several times the skulls before i used Skeleros and its only crashed when there were 15+ skulls, what means 30+ in the next turn. If less than 15, it works fine. I use attack buffed troops, like Abhorath, Maw, Anointed one, Venoxia, etc. in my skull bash teams, but i tried it 10 minutes before with a basic 19attack troop, made 30+ skulls with Skeleros and the game didnt crash. So its weird now, i confused, it can relate with attack buff? Anybody knows they’ll fix it? I’d like to use Skeleros, he’s op with several decks.

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [July 20, 2016, 11:18am UTC](https://community.gemsofwar.com/t/rage-quit-bug-skeleros/9800/5 "2016-07-20T11:18:30Z")

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Skeleros does look great. He would fit nicely into one of my teams if he was green/blue
