# R.i.p. zuul'goth

**URL:** <https://community.gemsofwar.com/t/r-i-p-zuulgoth/49877>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 11, 2018, 11:49am UTC](https://community.gemsofwar.com/t/r-i-p-zuulgoth/49877 "2018-12-11T11:49:59Z")\
**Posts on this page:** 1\
**Showing post:** 18

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**Author:** ![TheIdleOne](https://avatars.discourse-cdn.com/v4/letter/t/c68b51/32.png) [@TheIdleOne](https://community.gemsofwar.com/u/TheIdleOne)\
**Post date:** [December 12, 2018, 5:21am UTC](https://community.gemsofwar.com/t/r-i-p-zuulgoth/49877/18 "2018-12-12T05:21:49Z")

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> [@Rojo1](#):
>
> f it was meant to cast more than once that needs to be stated upfront so maybe people that did not go for it would have gone for it. You can’t change rules in middle of the game because some are having buyers remorse.

Devs “change rules in middle of the game” all of the time.

> [@4.2 Patch Notes](https://community.gemsofwar.com/t/4-2-patch-notes/49843/1):
>
> **Balance Changes**
> 
> _Exploder Affixes_
> 
> We have reviewed the affixes that contained explosions and changed them so they have a similar purpose without interfering with the board and causing players to miss out on extra turns. All changes have been listed below:
> 
> - Crazy - Now gives a random Ally 2 Mana
> - Glacial - Now gives all Blue Allies 2 Mana
> - Elven - Now gives all Green Allies 2 Mana
> - Volcanic - Now gives all Red Allies 2 Mana
> - Angelic - Now gives all Yellow Allies 2 Mana
> - Daemonic - Now gives all Purple Allies 2 Mana
> - Dwarven - Now gives all Brown Allies 2 Mana
> - Deadly - Now gives all Allies 2 Mana
> - Doomed Storm – Now drains 2 Mana from 2 random Enemies
> - Doomed Ice - Now drains 2 Mana from Blue Enemies
> - Doomed Nature - Now drains 2 Mana from Green Enemies
> - Doomed Fire - Now drains 2 Mana from Red Enemies
> - Doomed Light - Now drains 2 Mana from Yellow Enemies
> - Doomed Darkness - Now drains 2 Mana from Purple Enemies
> - Doomed Stone - Now drains 2 Mana from Brown Enemies
> - Doomed Bone - Now drains 2 Mana from all Enemies
> - Doomed Grave - Now drains 3 Mana from all Enemies
> 
> _Winter Imp_
> 
> - Legendary Trait, Chill now gives 8 Magic instead of 1
> - Spell now freezes all remaining enemies, if an enemy dies (instead of gaining magic)
> - Base spell damage increase from 3 to 4
> - Boost ratio increased from 2:1 to x2
> - Now also gains Magic at levels 14, 16, 17, 19
> 
> _Summer Imp_
> 
> - Legendary Trait, Sunshine now gives 8 Magic instead of 1
> 
> _Spring Imp_
> 
> - Legendary Trait, Seedling now gives 8 Magic instead of 1
> 
> _Autumnal Imp_
> 
> - Legendary Trait, Fall now gives 8 Magic instead of 1
> 
> _Imp of Love_
> 
> - Legendary Trait, Compassion now gives 8 Magic instead of 1
> 
> _Spooky Imp_
> 
> - Legendary Trait, Boo now gives 8 Magic instead of 4

They’re called nerfs and buffs. Aren’t live service games great?

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