# Question about the AI

**URL:** <https://community.gemsofwar.com/t/question-about-the-ai/9673>\
**Category:** Gameplay Chat (PlayStation/Xbox)\
**Created:** [July 16, 2016, 1:05am UTC](https://community.gemsofwar.com/t/question-about-the-ai/9673 "2016-07-16T01:05:09Z")\
**Posts on this page:** 1\
**Showing post:** 47

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**Author:** ![Theicla](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/theicla/32/3624_2.png) [@Theicla](https://community.gemsofwar.com/u/Theicla)\
**Post date:** [July 17, 2016, 10:39pm UTC](https://community.gemsofwar.com/t/question-about-the-ai/9673/47 "2016-07-17T22:39:20Z")

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> [@Shiratori](#):
>
> This wouldn’t be something new either. I’ve seen the computer make some unpredictable moves going back before April’s update,
> 
> In one aspect it’s “better” on console **since you can’t always trick the game into taking the obvious move you left for them**

_This_ particular aspect of randomness has had me tearing my hair out. If you go back to Personette’s commentary in the [Things that Make You Irrationally Angry](http://community.gemsofwar.com/t/things-that-make-you-irrationally-angry/5259/24) thread, I have found that often there’s a skull match-3 on board which, if you take it, will then gift the A.I. an extra turn. What happens when you leave these booby-trapped skulls for the A.I. to take? Why of course it then gets lucky drops and extra turns completely out of the blue.

I note that 14 users also put a Like on Personette’s post, so I don’t think this is just a simple case of recall bias. When I changed tactics and decided to take the skulls and let the A.I get the extra move, a good chunk of the time it was now ME getting the lucky drops and extra turns that supposedly would have gone to the opponent.

But I still find it disturbing that the A.I. hint helper continually highlights moves that will DEFINITELY give it an extra turn if you take it. I know that I can turn the Hints off, but leaving them on adds a whole additional nuance of “Hey let’s play mind games with myself against the machine” which I otherwise wouldn’t have expected.

@evilbatwitch I agree with you and Talia. The mana denial in logic step #6 is the one thing beyond all other events that typically and painfully prolongs the duration of a match.

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