# PvP Diversity Issues

**URL:** https://community.gemsofwar.com/t/pvp-diversity-issues/52255
**Category:** Feature Requests and Game feedback
**Created:** [February 20, 2019, 7:08am UTC](https://community.gemsofwar.com/t/pvp-diversity-issues/52255 "2019-02-20T07:08:33Z")
**Posts on this page:** 1
**Showing post:** 47

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### Author: ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)
#### Post date: [May 6, 2019, 9:24am UTC](https://community.gemsofwar.com/t/pvp-diversity-issues/52255/47 "2019-05-06T09:24:16Z")

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> [@Kafka](#):
>
> continue discussing how you’d like the game to identify a team is different compared to the current method.

For starters, if the point of the diversity code is to actually serve up diversity, it would help if any team that has _three_ of the same troops is considered the same team. At that point, they are clearly going for the same strategy. Also, hero class and banner should not be able to be used as points of difference for a team to be repeated. Having a sub-optimal class or banner can make a comp easier to beat, but its still generally the “same” setup.

> [@Starlite](#):
>
> **Let me repeat my biggest issue here:** When I pay to see new opponents (or fight them), the same opponents keep reappearing **unacceptably often!**

Also this. This a bunch of times. I remember one time where I went into casual PvP and refreshed into the same 4 three-trophy opponents about a dozen times in a row. Of course, I believe this is part of a larger issue with the matchmaking system in general.

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_[View the full topic](https://community.gemsofwar.com/t/pvp-diversity-issues/52255)._
