# PVP Changes

**URL:** <https://community.gemsofwar.com/t/pvp-changes/83575>\
**Category:** Official News\
**Created:** [March 18, 2024, 2:36am UTC](https://community.gemsofwar.com/t/pvp-changes/83575 "2024-03-18T02:36:44Z")\
**Posts on this page:** 1\
**Showing post:** 312

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**Author:** ![Elfin](https://avatars.discourse-cdn.com/v4/letter/e/258eb7/32.png) [@Elfin](https://community.gemsofwar.com/u/Elfin)\
**Post date:** [March 21, 2024, 12:13am UTC](https://community.gemsofwar.com/t/pvp-changes/83575/312 "2024-03-21T00:13:33Z")

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Maybe not but I wouldn’t necessarily assume that. There are a lot of different ways to approach the newbie problem - here is one idea I put out there yesterday (same thread)

> [@PvP Restriction/Ban list](https://community.gemsofwar.com/t/pvp-restriction-ban-list/83603/21):
>
> If I were to look at the game and the player base as it is right now, I would lock people out of content by level to improve the player experience based on hero’s path progress or some such - something like New players get explore levels 1-5, PVP T1 and T2 Lvls 500-800 unlock explore levels 5-10, PVP T3 and Underspire I’m not sure on exact levels but the idea is to give new players access to things they can be succesful at so they will enjoy the game more and feel less frustrated. They get th…

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_[View the full topic](https://community.gemsofwar.com/t/pvp-changes/83575)._
