# PVP Changes

**URL:** https://community.gemsofwar.com/t/pvp-changes/83575
**Category:** Official News
**Created:** [March 18, 2024, 2:36am UTC](https://community.gemsofwar.com/t/pvp-changes/83575 "2024-03-18T02:36:44Z")
**Posts on this page:** 1
**Showing post:** 198

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### Author: ![Jonathan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jonathan/32/66724_2.png) [@Jonathan](https://community.gemsofwar.com/u/Jonathan)
#### Post date: [March 20, 2024, 2:37am UTC](https://community.gemsofwar.com/t/pvp-changes/83575/198 "2024-03-20T02:37:58Z")

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Sirrian/Steve’s design motto with regards to changes, nerfs, buffs is to look at 1. Feedback, 2. Analytics/data, **3. Intuition/Design** – and I’m reasonably sure it’s stayed the same over the years. My hope is that it helps them make the right call with Elementalist. I don’t think Wand of Stars is an issue on its own, personally.

This has shown up in a few threads from years ago, here’s one:

> [@I conducted a scientific study on the state of current endgame meta](https://community.gemsofwar.com/t/i-conducted-a-scientific-study-on-the-state-of-current-endgame-meta/11469/56):
>
> When we consider nerfs/buffs, we take 3 things into account in equal measure:
> 
> 1. Player feedback (forums & social media & game chat)
> 2. Data recently accumulated from millions of games over many different level ranges
> 3. Our feeling/vision/experience as designers  
> When 2 of those things clearly agree, we’ll make a change.

There has been some mix of feedback from people in the thread with some saying Elementalist is too strong/everywhere and quite a few saying nerfs are not the answer.

It is definitely important to look at the class as important across a range of game modes, which perhaps highlights some game balance deficits in other areas.

Good luck to the team that has to make these decisions 😝

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_[View the full topic](https://community.gemsofwar.com/t/pvp-changes/83575)._
