# PvP Balancing and 1.0.8

**URL:** <https://community.gemsofwar.com/t/pvp-balancing-and-1-0-8/2032>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [December 17, 2015, 2:33pm UTC](https://community.gemsofwar.com/t/pvp-balancing-and-1-0-8/2032 "2015-12-17T14:33:26Z")\
**Posts on this page:** 1\
**Showing post:** 22

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**Author:** ![Jainus](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jainus/32/34949_2.png) [@Jainus](https://community.gemsofwar.com/u/Jainus)\
**Post date:** [December 18, 2015, 4:13pm UTC](https://community.gemsofwar.com/t/pvp-balancing-and-1-0-8/2032/22 "2015-12-18T16:13:45Z")

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> [@Elendil52](#):
>
> As I understand it the difference between Normal and Hard is cascades, not what kind of luck you get in terms of when you drop something that then gives the enemy a potential 4/5 or skull match.

Not quite true. The ‘combo breaker’ affects both cascades and future moves lined up for the AI. Check this old post:

> [@Can someone tell me what exact difference between normal and hard?](http://community.gemsofwar.com/t/can-someone-tell-me-what-exact-difference-between-normal-and-hard/1086/12):
>
> Yes, thanks, that’s more correct. But is there some post or thread that actually “officially” states that’s what’s happening (either referencing the combo-breaker or what happens in the tutorial/new players until they reach x level, etc)? Not a post by a player but from a dev? I can’t seem to find a Search function here if there is one.

Also you can seriously affect that yourself by:

- looking carefully at what your move will set up
- not doing matches in (or below) an area where two skulls are near each other near the top of the screen
- using exploders with caution
- only firing colour-changers when you can control getting 4+

…and so on.

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_[View the full topic](https://community.gemsofwar.com/t/pvp-balancing-and-1-0-8/2032)._
