# Punishing Journey nerf incoming

**URL:** <https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835>\
**Category:** Spoilers\
**Created:** [January 8, 2024, 9:30am UTC](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835 "2024-01-08T09:30:09Z")\
**Posts on this page:** 1\
**Showing post:** 58

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**Author:** ![Stratelier](https://avatars.discourse-cdn.com/v4/letter/s/977dab/32.png) [@Stratelier](https://community.gemsofwar.com/u/Stratelier)\
**Post date:** [January 9, 2024, 3:22am UTC](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835/58 "2024-01-09T03:22:59Z")

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> [@Kafka](#):
>
> Alternative theory, just to share a different perspective - they may have considered it at the time, and decided it was worth it.
> 
> Then, later on, after having everyone playing on it and lots of changes and new troops and content being added to the game as well as feedback received, decided it was something that needed to be changed.

![gemsof-todd](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/3X/8/7/874e6d54d8177197210f41b18e8c2f7e372b1c5b.png)

But seriously, … yes, I actually can understand that response. To be a fly on that wall when the decisions were made…

Sometimes you don’t know how to fix something until it gets broken, but the team still deserves some criticism for actually breaking it first. The design team didn’t just “[double](https://community.gemsofwar.com/t/the-forgotten-realm/76141) [down](https://community.gemsofwar.com/t/legend-of-the-seekra/78480)” on this pattern so much as [triple-](https://community.gemsofwar.com/t/the-duel-in-the-crown/78979), [quadruple-](https://community.gemsofwar.com/t/bolt-from-the-blue/80978), [quintuple-](https://community.gemsofwar.com/t/over-easy/81540) and [sextuple](https://community.gemsofwar.com/t/the-eagle-has-landed/82388)-downed on it. To be fair, I can understand (even respect) the desire to “finish the job” of similar Troops across all six Mana colors, but on the other – _this is not how the “fail faster” mantra is supposed to work!_

(Or if we want another two words to describe how something small can disproportionately impact the wider game as a whole: “corrupted blood”)

> [@Schaafy](#):
>
> Honestly, having self-looping troops like this is great, there just has to be an easy/widespread answer to it.

I disagree that it is “great” to begin with – yes it _feels_ great to exploit it in your favor, and there’s a decent conversation to be had about whether they are “really” stronger or weaker than other top-tier looping teams. But again, the ONLY viable answer after they start looping is to Freeze the looper, which can be quickly circumvented if the looping team has easy access to Cleanse (Queen Beetrix) or Bless (Cursebreaker weapons? Wand of Stars?). The other answer is of course to kill at least one Troop (and unlike other looping teams, it does not matter which one), but _Prevention is not Counterplay._

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_[View the full topic](https://community.gemsofwar.com/t/punishing-journey-nerf-incoming/82835)._
