# Progress Bar for Elite Levels instead of RNG

**URL:** <https://community.gemsofwar.com/t/progress-bar-for-elite-levels-instead-of-rng/58856>\
**Category:** Feature Requests and Game feedback\
**Created:** [October 28, 2019, 4:10am UTC](https://community.gemsofwar.com/t/progress-bar-for-elite-levels-instead-of-rng/58856 "2019-10-28T04:10:41Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 28, 2019, 4:10am UTC](https://community.gemsofwar.com/t/progress-bar-for-elite-levels-instead-of-rng/58856/1 "2019-10-28T04:10:41Z")

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Can’t hurt to ask, I suppose.

Simple enough request: replace elite level “chance to upgrade” with a cumulative percentage. No going over 100%, when you hit 100%, you get that elite level. Same exact costs and rates apply. The current “chance” a medal has to upgrade just becomes what percentage of the level they will grant, which will stick on the troop until it “levels up”.

The basic reasoning is that the rarity of I want to upgrade are not the rarity of medals I’m seeing with any degree of frequency, not even _tokens_, which is very disheartening when you play an entire hour long session at top speed and can’t measure your progress in any meaningful way unless you are willing to gamble. I’m then faced with two unpleasant choices: gamble my time investment or press on with no sub goals. With “gambling” changed to “make a tiny amount of guaranteed progress toward my goal” while keeping the costs in line, I feel better about interacting with both the explore system _and_ the elite leveling systems, even though technically, long term, I’m making progress at the exact same rate with the exact same costs.

Edit: For visibility.

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_[View the full topic](https://community.gemsofwar.com/t/progress-bar-for-elite-levels-instead-of-rng/58856)._
