# Princess Fizzbang got hit but should be stealthy (Not a bug)

**URL:** <https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765>\
**Category:** Bug Reports\
**Created:** [February 3, 2019, 2:26pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765 "2019-02-03T14:26:02Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![WWDiver](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wwdiver/32/40338_2.png) [@WWDiver](https://community.gemsofwar.com/u/WWDiver)\
**Post date:** [February 3, 2019, 2:26pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/1 "2019-02-03T14:26:02Z")

</div>

PC, Steam.  
According to her second trait Princess Fizzbang should be stealthy. However today in pet rescue she got hit first not once but several times. She got hit by the Hellhound, Hellcat, Herald of chaos while there was not one of my troops having been damaged, let alone being killed.  
So why giving the Princess stealth if it’s not stealthy at all?

---

<div class="post-metadata">

**Author:** ![jzg](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jzg/32/53451_2.png) [@jzg](https://community.gemsofwar.com/u/jzg)\
**Post date:** [February 3, 2019, 2:32pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/2 "2019-02-03T14:32:08Z")

</div>

Stealthy works against spells that have to manually target enemies.  
If spells have a random target or a fixed target (like hits the first two, or first, or last enemy) stealthy doesn’t work against it

---

<div class="post-metadata">

**Author:** ![Dust\_Angel](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/dust_angel/32/35256_2.png) [@Dust\_Angel](https://community.gemsofwar.com/u/Dust_Angel)\
**Post date:** [February 3, 2019, 2:32pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/3 "2019-02-03T14:32:17Z")

</div>

Hellhound and Hellcat target random enemies and Stealthy does not apply in this case - Stealthy prevents actively selecting respective troop as a target.  
Herald of Chaos always targets first enemy, thus - if there was no troops above your Princess Fizzbang, she fits the target description perfectly.

---

<div class="post-metadata">

**Author:** ![WWDiver](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wwdiver/32/40338_2.png) [@WWDiver](https://community.gemsofwar.com/u/WWDiver)\
**Post date:** [February 3, 2019, 3:22pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/4 "2019-02-03T15:22:34Z")

</div>

Princess Fizzbang was in third position since my team was Hope’s cresent, Queen Grabblepot, Princess Fizbang and Nobend Brothers.  
So if I got it correct Stealthy isn’t stealthy at all but only partially stealthy?🤨  
And then the dev’s wonder things are confusing for beginners??? I wonder why?? 🤨🤔

---

<div class="post-metadata">

**Author:** ![noob](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/noob/32/54823_2.png) [@noob](https://community.gemsofwar.com/u/noob)\
**Post date:** [February 3, 2019, 5:37pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/5 "2019-02-03T17:37:02Z")

</div>

Meanwhile i wonder why a level 1300+ player doesnt know how stealthy works 😛

---

<div class="post-metadata">

**Author:** ![Slypenslyde](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/slypenslyde/32/30373_2.png) [@Slypenslyde](https://community.gemsofwar.com/u/Slypenslyde)\
**Post date:** [February 3, 2019, 6:01pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/6 "2019-02-03T18:01:57Z")

</div>

Think about it this way.

Let’s say I have a magic laser gun that will burn anything I point it at from here to infinity. I can shoot it once. I know Princess Fizzbang is hiding somewhere in the forest, but I can’t see her. So if I shoot the laser gun at the forest, odds are I’ll burn a hole through the forest but _not_ Princess Fizzbang.

Now imagine, instead, I summon a meteor to land in the center of the forest, engulfing it in flames and burning the entire thing to the ground. Somewhere in the ashes I will find the remains of Princess Fizzbang. You can hide from fire all you like, it’s going to roast you.

That’s Stealthy. It makes it impossible to _target_ an enemy, but if you are firing off a wide-spread “everything in this general direction” blast you’re going to hit the hidden enemy that’s still there.

(This sort of works that way in D&D, too. If a spell requires “line of sight” I can’t hit a stealthed or invisible enemy. But if a spell hits “a cone” or “a sphere” and the enemy is within that area, they are going to be hit.)

---

<div class="post-metadata">

**Author:** ![WWDiver](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wwdiver/32/40338_2.png) [@WWDiver](https://community.gemsofwar.com/u/WWDiver)\
**Post date:** [February 3, 2019, 6:08pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/7 "2019-02-03T18:08:22Z")

</div>

Even a level 1300+ get’s surprised sometimes…. 🤪  
Furthermore I would like to see you if you had to read everything about the game in a non-native language…. Like Dutch for instance….🤨

---

<div class="post-metadata">

**Author:** ![Amadan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/amadan/32/7653_2.png) [@Amadan](https://community.gemsofwar.com/u/Amadan)\
**Post date:** [February 3, 2019, 6:19pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/8 "2019-02-03T18:19:00Z")

</div>

> [@WWDiver](#):
>
> So if I got it correct Stealthy isn’t stealthy at all but only partially stealthy?🤨

Stealthy means you can’t _pick_ that unit as a target - that’s it. Anything that affects them where you don’t have to manually pick them will still work - “first enemy”, “last enemy”, “random enemy”, “all enemies”, “strongest enemy”, etc.

---

<div class="post-metadata">

**Author:** ![Cyrup](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cyrup/32/50181_2.png) [@Cyrup](https://community.gemsofwar.com/u/Cyrup)\
**Post date:** [February 4, 2019, 12:34am UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/9 "2019-02-04T00:34:49Z")

</div>

Thanks for clarifying, everyone! As you’ve all so eloquently put it, the Stealthy Trait only works for Spells where you have to manually select the Troop (and the game pauses to allow you to do this) - as opposed to Spells where a Troop can be inadvertently hit. I realise this can be tricky to understand with the Trait description, unfortunately there’s not a lot of space ☹

---

<div class="post-metadata">

**Author:** ![WWDiver](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/wwdiver/32/40338_2.png) [@WWDiver](https://community.gemsofwar.com/u/WWDiver)\
**Post date:** [February 4, 2019, 12:59am UTC](https://community.gemsofwar.com/t/princess-fizzbang-got-hit-but-should-be-stealthy-not-a-bug/51765/10 "2019-02-04T00:59:14Z")

</div>

Now here’s an answer that makes sence. 👌  
Thanks Cyrup 😉
