# Princess Fizzbang change & hotfix

**URL:** <https://community.gemsofwar.com/t/princess-fizzbang-change-hotfix/29935>\
**Category:** Official News\
**Created:** [September 7, 2017, 7:08am UTC](https://community.gemsofwar.com/t/princess-fizzbang-change-hotfix/29935 "2017-09-07T07:08:35Z")\
**Posts on this page:** 1\
**Showing post:** 192

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**Author:** ![beanie42](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/beanie42/32/19802_2.png) [@beanie42](https://community.gemsofwar.com/u/beanie42)\
**Post date:** [September 8, 2017, 5:51pm UTC](https://community.gemsofwar.com/t/princess-fizzbang-change-hotfix/29935/192 "2017-09-08T17:51:56Z")

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> [@LummoxJR](#):
>
> You’re incorrect. I don’t know what effect the combo breaker had on gem creation when it worked, but its main purpose was to control what replacement gems fell after a match. The point was to avoid lucky skulls or 4-of-a-kind from falling for the defender to use, or in a defender cascade. And it did those things veey well.

Well, I’d be interested in what you’re basing that belief on. Source? For me, I’m basing my comments on:

- Sirrian’s statements describing the combo breaker ([How often are YOU running into the "super lucky" opponents? - #108 by Sirrian](http://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082/108)), where he said “GEM-CREATION FROM SPELLS”
- Alpheon’s recent post discussing the console Justice issue ([Nimhain's Lair: June 12th - #135 by Alpheon](http://community.gemsofwar.com/t/nimhains-lair-june-12th/25493/135)), where he said “specifically for gem creation spells like Justice & the Guild Guardians, not cascades”
- many conversations and research with both devs and some forum members, most of which are publicly available on the forum
- reading the actual source code

There are things in place to manage how the cascades work, normally referred to by the devs as the “luck” settings. But that is not the combo breaker, which has no effect on gem creation (cascades) and only on conversion, that’s a different thing.

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