# Post Necromancy "Buff" Soul Farming Team - 325 per match (High Stat Team Comp w/ Alternatives)

**URL:** <https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456>\
**Category:** Community Guides\
**Created:** [October 27, 2016, 4:45pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456 "2016-10-27T16:45:26Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 27, 2016, 4:45pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/1 "2016-10-27T16:45:26Z")

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I posted on the [2.1.5 Soul Farming Guide](http://community.gemsofwar.com/t/2-1-5-soul-farming-guide/14387) thread, but I didn’t really do much to explain how it works. There’s some other great teams in there, check it out here:

> [@2.1.5 Soul Farming Guide](http://community.gemsofwar.com/t/2-1-5-soul-farming-guide/14387):
>
> Hey guys, just thought with the new patch coming out and Valkyrie being nerfed hard(RIP) that I would shed some light on new soul farming ideas. Please note that I am not an end-game player so this guide will consist of teams that are possible for newer players but not the best options, they are simply there if you have no other choice and I will leave notes accordingly. Furthermore, I would like to thank @Tacet for all his EXTREMELY helpful information, some of which I will cite in this guide. …

## Okay. I want to get a couple of things out of the way:

- I have **ALL** of my Kingdoms at **5+ stars**.
- I have **ALL** guild bonuses maxed out.
- I have **NOT** tested this outside of one mission: Divinion Fields, first challenge ( **Scouting Party** ).
- I am playing at **Warlord 2 Difficulty**.
- I was hasty in specifying a match time, as I had only run it a couple times when I posted.
- **ALL** of my troops are **fully traited**.
- **ALL** of my troops are **Mythic** and at **level 20**.
- Match time is **usually 90 seconds** , _sometimes_ faster, but was **never** longer than **2 minutes**.
- **TWO** Valkyrie casts will hit the **souls cap**.
- I do **NOT** have any VIP bonuses.
- I gain an extra **50% souls** bonus from guild.
- I ran this team for **ONE HOUR** straight, and obtained **9,929 souls** , roughly **165 souls per minute**.
- If/when Necromancy is patched, souls per hour **WILL DECREASE** roughly **25%** ( **down to circa 7,473** ).
- **It should be noted that, in its current state, Necromancy is allowing for MORE soul gains per minute than ever before.**
- Yes, I have too much time on my hands and am ambivalent towards the 2.1.5 update, as a whole.

**Now that that is out of the way, here is the team composition.**

## Dragon Banner : +2 Red Mana, +1 Yellow Mana, -1 Brown Mana.

**Valkyrie**  
**Warlock**  
**Acolyte**  
**Sacrificial Priest**

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/1/1540938c7e52ad45867ffcebb275f44fcd043150.jpg)

The purpose of having Sacrificial Priest is strictly for Karakoth and Human/Mystic stat bonus. To some degree, Acolyte is also there for the same reason. You do not want to use Acolyte unless there is no mana available for Warlock on the board. Here’s the full bonuses:

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/8/815dd78338ae7873f5a79554bee1ede1d1246d60.jpg)

## Game Plan:

Your number one priority is to get off two Valkyrie casts before you end the match. It is acceptable to even pass up skulls if there is available Valkyrie mana on the board. Since two casts are enough to max out souls, it is advised to achieve this as soon as possible.

You are going to want to use Warlock on Ranger when there are **8+ Purple orbs** on the board. A plus to this team is Acolyte’s Cursed trait, which gives a **50% chance** to reduce the enemy’s effective HP (Armor+Heatlh) by **2 per troop**. Your next target for Warlock is Boar Rider and this time you only need **4+ Purple orbs** present. If Cursed does proc on the enemy Health or Armor, you will only need 4+ Purple orbs the one-shot Ranger and Boar Rider is open season once you have enough mana.

When Valkyrie has been casted twice, you can go for skulls if you wish, but there is the potential of being trolled by Centaur Scout, as he does have **Agile (20% chance to dodge skull damage).**

It’s **advised** to never cast Sacrificial Priest, because although he can clean up stragglers, his death will revoke the third Necromancy trait ( **even with 100 souls** before bonuses, your post-game total will be **reduced to 260 souls** ).

## Difficulty Alternatives:

The idea with this team is to have both of the last two enemy troops within one-shot range of Warlock, and the first two troops within one-shot range of a skull attack. If you are having trouble with this, you can alter the difficulty to make this a reality. **You will lose 25 souls per run for each rung you climb down the difficulty ladder, but finishing matches quicker is more important than a 25 soul loss per game.**

## Set-up Alternatives:

**If you are still having trouble with one-shotting the first two troops with skulls, you can make Acolyte or Warlock the team front-runner without mana starving Valkyrie.**

## Team Alternatives:

**You can use either of the following teams, but you will not be able to hit the souls cap in two casts, because you are losing the full bonuses from kingdom/species.**  **Essentially, you can have these troops in any order, but it’s advised to have the mana chain of command go: Valkyrie, Warlock, Acolyte.**

* * *

**Valkyrie**  
**Warlock**  
**Warlock**  
**Acolyte**

**Valkyrie**  
**Warlock**  
**Warlock**  
**Warlock**

* * *

## Final Thoughts:

Anyways, if you have all the kingdoms maxed out, you probably aren’t in a hurry to get more souls. Nonetheless, I figured I’d leave this here still, considering that kingdoms’ stars have been raised to seven, with plans to go up to 10.

As with anything, this is a work in progress. I am still going over different team compositions and difficulties that will maximize the Returns on Investment (RoI). Feel free to list improvement suggestions, questions or concerns.

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<div class="post-metadata">

**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [October 27, 2016, 4:50pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/2 "2016-10-27T16:50:25Z")

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Was just about to make a video on this today too. xD

Pretty sure they will nerf that challenge eventually. It has been used to farm since traitstones were created.

I prefer Valkyrie - 3x Warlock

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**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 27, 2016, 4:55pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/3 "2016-10-27T16:55:16Z")

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Yeah. Honestly, the forum/community content is a double edged sword. On one hand, you open up your ideas with maximum RoI for all to see and take advantage of. On the other hand, you put your creations on the operating table for the devs to dissect and mend as they see fit. It’s quite the dichotomy.

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**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [October 27, 2016, 4:59pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/4 "2016-10-27T16:59:29Z")

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When I brought up the EXP thing to their attention their response back then was along the line of “We don’t mind if people farm challenges.” No clue if that will be different given how many souls this can farm.

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<div class="post-metadata">

**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 27, 2016, 5:09pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/5 "2016-10-27T17:09:30Z")

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I’ll keep my fingers crossed, but the outlook is bleak. The Necromancy halving is as good as gospel already, since it was intended at 25% anyways.

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<div class="post-metadata">

**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [October 27, 2016, 5:10pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/6 "2016-10-27T17:10:47Z")

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I just did it for about 10 minutes and got around 1,000 souls. My data may have been a bit slower since I tried it once on Warlord III instead of normal.

 ![](https://us1.discourse-cdn.com/flex019/uploads/gemsofwar/original/2X/f/f3b9741c3b9bbfd710d5e01a540b79ce760aa43c.jpg)

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<div class="post-metadata">

**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [October 27, 2016, 5:17pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/7 "2016-10-27T17:17:24Z")

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Warlord I appears to be beast for me, but I’m pretty sure others would have to do normal or hard based on their Warlock damage.

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<div class="post-metadata">

**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 27, 2016, 5:22pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/8 "2016-10-27T17:22:03Z")

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Right on. I find Warlord II to be my sweet spot with the original team I posted, but Warlord I seems most efficient with a Valk, Warlock x3 build. Warlord III with any of these teams is RoI suicide, although it can be done.

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**Author:** ![AboveOmnipotence](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/aboveomnipotence/32/11742_2.png) [@AboveOmnipotence](https://community.gemsofwar.com/u/AboveOmnipotence)\
**Post date:** [October 27, 2016, 6:28pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/9 "2016-10-27T18:28:05Z")

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Hmmm, very interesting.

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [October 27, 2016, 7:23pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/10 "2016-10-27T19:23:17Z")

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So I can get the calculations correct, your soul modifier is 3.25 with difficulty, correct? In the games where you could either clear or try to match gems to get Valk up a second time, I’m also assuming you just went for the clear, right? 9929 is an odd number that I’m trying to parse out to roughly how many games (ie., traitstone opportunities) you played.

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<div class="post-metadata">

**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [October 27, 2016, 7:51pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/11 "2016-10-27T19:51:42Z")

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31 games. Only one time did I not cast Valk twice, and that was only because the cascade of skulls was insane and ended the game. And yes, my soul modifier is at 3.25x

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**Author:** ![jupider](https://avatars.discourse-cdn.com/v4/letter/j/4da419/32.png) [@jupider](https://community.gemsofwar.com/u/jupider)\
**Post date:** [November 5, 2016, 10:43pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/12 "2016-11-05T22:43:10Z")

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Forgive my ignorance, but what is so special about the Scouting Party challenge? Why is that the ONE place to best farm Souls? Why is at risk of being “nerfed?”

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<div class="post-metadata">

**Author:** ![Tacet](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/tacet/32/35_2.png) [@Tacet](https://community.gemsofwar.com/u/Tacet)\
**Post date:** [November 5, 2016, 10:50pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/13 "2016-11-05T22:50:33Z")

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> [@jupider](#):
>
> what is so special about the Scouting Party challenge? Why is that the ONE place to best farm Souls? Why is at risk of being “nerfed?”

It is currently the weakest challenge in the game. The strongest troop in that challenge is weaker than any other challenge making it the best location in the entire game to farm EXP and souls. This is due to it being the quickest and easiest to complete.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 6, 2016, 1:30am UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/14 "2016-11-06T01:30:02Z")

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If you were to replace valkyrie in that team with avina, how many souls would avina make vs how many souls valkyrie can make?

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<div class="post-metadata">

**Author:** ![Phaethon](https://avatars.discourse-cdn.com/v4/letter/p/49beb7/32.png) [@Phaethon](https://community.gemsofwar.com/u/Phaethon)\
**Post date:** [November 6, 2016, 11:48pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/15 "2016-11-06T23:48:45Z")

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> [@killerman3333](#):
>
> If you were to replace valkyrie in that team with avina, how many souls would avina make vs how many souls valkyrie can make?

Considering that neither Avina nor Valkyrie have Necromancy, you would get the same amount of souls with either, but it would take much longer to complete a match with Avina replacing Valk.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 7, 2016, 10:59am UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/16 "2016-11-07T10:59:22Z")

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in the soul grinding team above with valkyrie, warlock, acolyte, and sac preist, if you replace avina with valkyrie how many souls would avina make each cast? How many souls does valkyrie make each cast in the above team? (sorry if i was not clear.) Valkyrie’s spell is magic+1 (no kingdom bonuses, 5 magic at level 20, avina’s is magic+4 (no kingdom bonuses, 10 magic at level 20)

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 7, 2016, 12:55pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/17 "2016-11-07T12:55:07Z")

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> [@killerman3333](#):
>
> in the soul grinding team above with valkyrie, warlock, acolyte, and sac preist, if you replace avina with valkyrie how many souls would avina make each cast? How many souls does valkyrie make each cast in the above team? (sorry if i was not clear.) Valkyrie’s spell is magic+1 (no kingdom bonuses, 5 magic at level 20, avina’s is magic+4 (no kingdom bonuses, 10 magic at level 20)

arent you answering your own question?

per a cast:

* * *

**valk** :  
**1** (spell)+ **5** (base magic) + **2** (team bonus) +kingdoms/guild +3x necro \>\> ( **8** +kingdoms/guild) x 2.5 souls x armor/vip/guild bonuses  
 → **20souls/cast** x armor/vip/guild bonuses

assuming + **8** kingdom + **2** guild it would change to  
 → **45souls/cast** x armor/vip/guild bonuses

* * *

**avina** :  
**4** (spell)+ **10** (base magic) + **2** (team bonus)+kingdoms/guild +3x necro \>\> ( **16** +kingdoms/guild) x2.5 x armor/vip/guild bonuses  
 → **40souls/cast** x armor/vip/guild bonuses

## assuming + **8** kingdom + **2** guild it would change to → **125souls/cast** x armor/vip/guild bonuses

unless i did some mistake in the math..

not a good day to count, too sleepy so correct me if im wrong

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<div class="post-metadata">

**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 7, 2016, 12:58pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/18 "2016-11-07T12:58:15Z")

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I can’t even solve the above equations to simplify them into a number that would be the number i would get should i cast the two, so i have no idea if the operations are correct. (i have the flu/cold thingy so i can not concentrate on math right now.)

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<div class="post-metadata">

**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 7, 2016, 1:50pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/19 "2016-11-07T13:50:52Z")

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@killerman3333  
you can use either but avina will be slower since valk generates mana and avina not

you need to get **spell** to give **36+ souls in the spell description** to have it **capped in one cast**

for **2 spell casts** to cap u need **18+ souls in spell description**

(basically u can ignore all calculations regarding necromancy and treat soul cap as a flat 40 for the spell descriptions - the necromancy will recalculate itself for you during and after the fight)

that -_1 spell cap_- **cant be done** with anything off the bat **unless you boost their magic during the fight** with humility or such

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<div class="post-metadata">

**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 7, 2016, 5:40pm UTC](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456/20 "2016-11-07T17:40:39Z")

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I know someone somewhere answered this, however is necromancy additive or multiplicative?

[Next page](https://community.gemsofwar.com/t/post-necromancy-buff-soul-farming-team-325-per-match-high-stat-team-comp-w-alternatives/14456.md?page=2)
