# Possible Treasure Hunt Tweak?

**URL:** <https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439>\
**Category:** Feature Requests and Game feedback\
**Created:** [June 15, 2016, 4:49pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439 "2016-06-15T16:49:52Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:29pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/61 "2016-08-19T17:29:57Z")

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Actually my primary point of comparison was as I stated a couple of times previously - each mini-game in the macro game is the best way to get SOMETHING. Maps are the only way to get a bit of EVERYTHING but it’s not the best at ANYTHING.

1. Explore - traitstones (and souls if you have Valk)
2. Arena - souls (without Valk of course)
3. PvP - gold and glory

Simply put, maps are a “catch all” and that’s why people are complaining about them. In the interest of full disclosure, I still use every single map I get. But it’s starting to become a real grind. Each mini-game needs to have a “niche”. As it stands, maps are a commodity currency with no unique value.

From my own experience, your glory rewards in maps are overstated, at least in terms of time spent vs. glory gathered. And the only way maps is a good way to get gems and glory keys is if you’re not in a guild. I’m in a decent guild and my time is far more efficiently spent giving gold to them to get gems and keys.

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 19, 2016, 5:32pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/62 "2016-08-19T17:32:14Z")

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If you are looking for glory, you can play fast, trying to accumulate a decent number of the first-level chests, then move on. I don’t do this a ton, but find that about 30 moves can be done in just a couple minutes, getting me 5-20 glory, 2 traitstones, a couple hundred gold and a few souls.

Sometimes, I will play slowly and deliberately, but generally just take the most obvious 5 and 4 matches at the (edit to say) top. If I see none, grab a low value match at the bottom and hope for cascades. I can plow through 5 maps in 15 minutes this way, but I seldom get gems or keys (which I can get plenty of in other ways).

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:33pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/63 "2016-08-19T17:33:43Z")

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Personally, I’d like to see the payouts for treasure maps changed to, well…you know…TREASURE.

PvP should pay out Glory, period. I think the Gold rewards for PvP are WAY too high. Conversely, opening treasure chests shouldn’t pay out glory at all, IMO.

Make maps the primary ways to get Gold and problem is solved.

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 19, 2016, 5:34pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/64 "2016-08-19T17:34:13Z")

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On console, treasure hunt is by far the best way to get glory. We get a maximum of 3 glory per PvP win. That’s it. In the same amount of time, I can usually pick up 15 glory (along with some gold and souls) doing a treasure hunt.

Things will change once we get the PvP update, of course.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:35pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/65 "2016-08-19T17:35:04Z")

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Yep, and once you get Explore, maps take another hit in terms of usefulness. Every new update make them less useful.

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 19, 2016, 5:38pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/66 "2016-08-19T17:38:38Z")

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Yep. We only recently got the change to reduce the turns from 15 to 8, so that has allowed for much better speed-play with maps. I viewed the random traitstones as a nice bonus and not a primary reason for doing them. Explore will be a big improvement for us, as well.

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [August 19, 2016, 5:40pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/67 "2016-08-19T17:40:50Z")

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I dont think forcing people to play maps is a good idea. Its just a watered down version of the main game and I dont think I am alone in despising it

> [@Stan](#):
>
> Things will change once we get the PvP update, of course.

How much glory is typical then?

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:40pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/68 "2016-08-19T17:40:56Z")

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And that’s really my point. When I started playing on console, and even on the lower levels of mobile, maps HAD a primary reason for doing them.

They no longer do, that’s just simple fact. Every other mini-game type has a primary reason to be played (although arena is becoming more and more marginal, IMO) except maps. Simply put, make them better!

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**Author:** ![Mr.Strange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mr.strange/32/2762_2.png) [@Mr.Strange](https://community.gemsofwar.com/u/Mr.Strange)\
**Post date:** [August 19, 2016, 5:45pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/69 "2016-08-19T17:45:19Z")

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> [@Robert](#):
>
> But based on the above stats I would be willing to try them, just for the glory gains, once I have every kingdom to level 20. Is it necessary to go that far with each map (12+ mins) or will quicker matches provide glory at a rate proportional to time?

Payout is not a strictly linear function, since low level elements can’t give glory. You need to hit 50+ moves or so to earn reasonable glory payouts.

If you can play treasuremaps at the elite level (I’m not there yet) with hundreds of moves per game, your glory & traitstone earnings will skyrocket.

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 19, 2016, 5:45pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/70 "2016-08-19T17:45:54Z")

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I have no idea, but I’ve heard it is potentially a lot more. I understand it is more variable and is affected by team score, with bonuses for revenge and rivalries, I think? You’d have to ask a PC/mobile player, but I think getting 5 to 7 glory wouldn’t be unusual.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:46pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/71 "2016-08-19T17:46:35Z")

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I just played 2 maps, about 10 minutes total.

1st map - 30 glory, 1255 gold, 24 souls, 1 gem.

2nd map - 16 glory, 1222 gold, 37 souls.

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [August 19, 2016, 5:49pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/72 "2016-08-19T17:49:12Z")

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Id like 250 glory an hour. How many moves were they approx.?

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**Author:** ![Mr.Strange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mr.strange/32/2762_2.png) [@Mr.Strange](https://community.gemsofwar.com/u/Mr.Strange)\
**Post date:** [August 19, 2016, 5:50pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/73 "2016-08-19T17:50:00Z")

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> [@Robert](#):
>
> Id like 250 glory an hour. How many moves were they approx.?

Why not ask for 500 glory an hour?

😉

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 5:52pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/74 "2016-08-19T17:52:48Z")

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The payout for multiple Explore and PVP matches ARE linear though.

1 hour of maps isn’t ever going to yield 2 arcane/celestial trait stones while Explore is giving me about 2 every 30 matches, which is exactly an hour for me. With difficulty and other bonuses factored in, I can bring Valk along and those 30 matches will net me 3000 souls. There’s simply no comparison.

1 hour of PVP is likewise about 30 matches. Take Valkyrie out of the equation and assume that I’m getting ZERO rival/revenge Glory bonuses and I’m looking at potentially 60K gold and AT LEAST 120 glory per hour. Add back in the rival/revenge bonuses and that goes up by double or more in some cases.

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**Author:** ![Robert](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/robert/32/12802_2.png) [@Robert](https://community.gemsofwar.com/u/Robert)\
**Post date:** [August 19, 2016, 5:52pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/75 "2016-08-19T17:52:59Z")

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Who should I be annoying with requests now. Send me their details and home phone 😇

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**Author:** ![Stan](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/stan/32/29888_2.png) [@Stan](https://community.gemsofwar.com/u/Stan)\
**Post date:** [August 19, 2016, 5:53pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/76 "2016-08-19T17:53:54Z")

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> [@Mr.Strange](#):
>
> Payout is not a strictly linear function, since low level elements can’t give glory. You need to hit 50+ moves or so to earn reasonable glory payouts.
> 
> If you can play treasuremaps at the elite level (I’m not there yet) with hundreds of moves per game, your glory & traitstone earnings will skyrocket.

I don’t think that is true _if you are measuring earnings against time spent, rather than against maps played_. Traitstones are given every 15 moves on a totally linear basis, so doing three 30 move maps will get me the same number of traitstones as doing one 90 move map. Since I don’t consider maps a precious resource (as opposed to time), I don’t worry about maximizing my total rewards each time I play, and playing more maps faster, with less time thinking about each move, means more traitstones per play session. The folks that can manage 200+ turns are certainly getting more stones per map than I am, but not more stones per minute.

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**Author:** ![irishfury187](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/irishfury187/32/7652_2.png) [@irishfury187](https://community.gemsofwar.com/u/irishfury187)\
**Post date:** [August 19, 2016, 5:56pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/77 "2016-08-19T17:56:21Z")

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I’m able to get about 15-30 glory per map within 2-4 minutes so about 225-450 an hour, by trying to keep the match as short as possible, getting as many of the brown chests on screen as possible, of course a few greens will appear from cascades, but definitely avoid red chests…getting 50 souls when you want glory is super frustrating.

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**Author:** ![Strat](https://avatars.discourse-cdn.com/v4/letter/s/2bfe46/32.png) [@Strat](https://community.gemsofwar.com/u/Strat)\
**Post date:** [August 19, 2016, 5:56pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/78 "2016-08-19T17:56:54Z")

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> [@Mr.Strange](#):
>
> > [@Robert](#):
> >
> > Id like 250 glory an hour. How many moves were they approx.?
> 
> Why not ask for 500 glory an hour?
> 
> 😉

Spoiler alert confirmed! They are bringing back Tasks v1 with “do 4 Treasure Maps” = 100 Glory. There is your 500 Glory/hour. 😉

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<div class="post-metadata">

**Author:** ![Mr.Strange](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mr.strange/32/2762_2.png) [@Mr.Strange](https://community.gemsofwar.com/u/Mr.Strange)\
**Post date:** [August 19, 2016, 6:04pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/79 "2016-08-19T18:04:19Z")

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> [@Stan](#):
>
> > [@Mr.Strange](#):
> >
> > Payout is not a strictly linear function, since low level elements can’t give glory. You need to hit 50+ moves or so to earn reasonable glory payouts.
> > 
> > If you can play treasuremaps at the elite level (I’m not there yet) with hundreds of moves per game, your glory & traitstone earnings will skyrocket.
> 
> I don’t think that is true _if you are measuring earnings against time spent, rather than against maps played_. Traitstones are given every 15 moves on a totally linear basis, so doing three 30 move maps will get me the same number of traitstones as doing one 90 move map. Since I don’t consider maps a precious resource (as opposed to time), I don’t worry about maximizing my total rewards each time I play, and playing more maps faster, with less time thinking about each move, means more traitstones per play session. The folks that can manage 200+ turns are certainly getting more stones per map than I am, but not more stones per minute.

This is a fine point. Traitstones are pretty much linear in terms of # per time spent.

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**Author:** ![htismaqe](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/htismaqe/32/23893_2.png) [@htismaqe](https://community.gemsofwar.com/u/htismaqe)\
**Post date:** [August 19, 2016, 6:08pm UTC](https://community.gemsofwar.com/t/possible-treasure-hunt-tweak/8439/80 "2016-08-19T18:08:05Z")

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Here’s a 6 minute map.

2 glory keys, 8 glory, 485 gold, 106 souls, 1 gem

As you can see, the problem is that the rewards are spread way too thin. One time you get glory, the next you get souls, and so on. There’s no consistency at all and thus the time spent simply isn’t predictably efficient.

Add in the fact that I could have bought 12 glory keys or 10 gems with my PvP gold in that time and it’s easy to see why it’s just not that lucrative compared to the other game modes.

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