# Possible Queen Mab Nerf

**URL:** <https://community.gemsofwar.com/t/possible-queen-mab-nerf/28638>\
**Category:** Gameplay Chat (PlayStation 4/Xbox One)\
**Created:** [August 9, 2017, 10:30am UTC](https://community.gemsofwar.com/t/possible-queen-mab-nerf/28638 "2017-08-09T10:30:10Z")\
**Posts on this page:** 1\
**Showing post:** 25

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**Author:** ![Mithran](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mithran/32/18064_2.png) [@Mithran](https://community.gemsofwar.com/u/Mithran)\
**Post date:** [August 10, 2017, 11:14pm UTC](https://community.gemsofwar.com/t/possible-queen-mab-nerf/28638/25 "2017-08-10T23:14:35Z")

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> [@Saltypatra](#):
>
> Because of the gem convert/combo breakers, “The Justice League” will be a lot less viable as a defense team.

But you confirmed yourself that Sirrian’s explanation of the spawner combo breaker was how it works was accurate and that it is currently working as intended, and that explanation clearly states only even takes effect after five casts of spawners within the same turn.

> [@POLL: Random Gem Spawners](http://community.gemsofwar.com/t/poll-random-gem-spawners/26664/56):
>
> @Versheenah, though you may feel otherwise, it isn’t possible to satisfy every player with our AI and RNG. There will always be cases where the AI is perceived as luckier than the player, even if this isn’t necessarily so, due to our perceptions of luck when playing video games. We are working on improving the AI as I have said in many other threads. However, this takes time, care, and rigorous testing. It is not something that we will be able to move on quickly if we want to get it right. Yes…

> [@How often are YOU running into the "super lucky" opponents?](http://community.gemsofwar.com/t/how-often-are-you-running-into-the-super-lucky-opponents/20082/108):
>
> Kind of… And this has never been a secret - we announced it was in the code about 18 months ago when we added the feature (old forums unfortunately, so I can’t bring up a link here). Here is how it works… If you’ve managed to generate 5 extra-turns WITH GEM-CREATION FROM SPELLS, without the enemy taking a turn, then it triggers the combo breaker. Next time you cast a spell (and the enemy has still not taken a turn) there is a 20% chance for it to avoid generating the gems into a position th…

A comparable leveled justice team that lands five extra turns with spawners has probably already team wiped you, and if not, has over 150 life and attack on 3 of the troops with everyone on your team frozen. Even in the video posted by @strat featuring a lower level defense using this team, four justice casts and one kraken completely tore the player team apart to a degree that the match probably would have not been winnable, even if the sixth cast spawner cast did happen to miss. With two troops being completely immune to Queen Mab’s damage, and one being immune to freeze. And there were only five spawner casts shown in the clip above. By everything we have been told so far, the spawner “combo breaker” code wouldn’t have affected what was shown in this video in any way. I’m not quite sure how this will dislodge the console meta, as metas, especially defense metas, tend to stick around until it is been proven that they don’t really win anymore, or something better comes along, and the team is very capable of winning even on PC/Mobile.

The real issue is that guardians are not overwriting either color that they are spawning on Console, making them _much_ more reliable than they are on PC/Mobile regardless of the starting board. I’d surmise another big reason we haven’t seen it as much on PC/Mobile is we were already stuck on a couple teams capable of ruining your day with one cascade. Also, the team is deadlier on console not only because of the number of board mod it does overall because it won’t overwrite, but the fact that it will not be distracted by single skulls if you dial it down on the AI sliders, allowing it to get started easier and reducing the likelihood that it will stop looping once started. Big emphasis on the number of gems Justice is spawning to the board without overwriting, since when it _does_ overwrrite like on PC/Mobile, it will often _self_ combo break long before the five spawner cast mark most of the time. Its this change that needs to happen to break up the effectiveness of this particular combination. Another emphasis on _most_ of the time, because things like what are pictured in the video still _can_ happen on PC with the Unity port, I’ve done them versus the AI, and I’ve had the AI do them versus me.

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