# Poll: what would you like the devs attention on?

**URL:** <https://community.gemsofwar.com/t/poll-what-would-you-like-the-devs-attention-on/15270>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 13, 2016, 4:19pm UTC](https://community.gemsofwar.com/t/poll-what-would-you-like-the-devs-attention-on/15270 "2016-11-13T16:19:26Z")\
**Posts on this page:** 1\
**Showing post:** 47

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [November 14, 2016, 4:02am UTC](https://community.gemsofwar.com/t/poll-what-would-you-like-the-devs-attention-on/15270/47 "2016-11-14T04:02:30Z")

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> [@Mr.Strange](#):
>
> I think something that needs to happen now is to buff the soul rewards from challenges.
> 
> With the new soul generation challenges, those challenge soul rewards are pretty minor.

Or you give the challenges a niche of their own, like farming a kingdom’s troops.

> [@Troop farming option](http://community.gemsofwar.com/t/troop-farming-option/15211):
>
> Explores and challenges offer kingdom specific stones, explores offering the “good” stones at a significantly improved rate. Because of the fact explores are generally superior to challenges in all ways I think something should be done to give challenges a niche. In the game currently troops and traitstones are obtained from keys at a ratio of 3 to 1, in other words 75% troop 25% stone (this is data from over 21000 mixed chest types). My suggestion is to add troops at an inverted ratio, so ro…

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