# POLL: Random Gem Spawners

**URL:** <https://community.gemsofwar.com/t/poll-random-gem-spawners/26664>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [June 29, 2017, 10:23pm UTC](https://community.gemsofwar.com/t/poll-random-gem-spawners/26664 "2017-06-29T22:23:41Z")\
**Posts on this page:** 1\
**Showing post:** 69

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**Author:** ![turintuor](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/turintuor/32/4097_2.png) [@turintuor](https://community.gemsofwar.com/u/turintuor)\
**Post date:** [July 13, 2017, 11:40pm UTC](https://community.gemsofwar.com/t/poll-random-gem-spawners/26664/69 "2017-07-13T23:40:31Z")

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> [@Versheenah](#):
>
> Not to mention that this is unfair for the AI. It has to have the same chances as the player. Because right now no battles I win are real victories. The game is rigged!

The cascade breaker should be off as soon as you are rank 1 in PVP (gradually in fact). There was a bug before the 3.0.5 which resulted in an advantage for the player:

> [@Concerned For The Future Of The Game](https://community.gemsofwar.com/t/concerned-for-the-future-of-the-game/26591/95):
>
> we realised that there was a bug in this code, causing the AI to only be allowed a small percentage of the player’s luck

We still didn’t have any details about this cascade breaker… I’m not sure the difference between 3.0 and 3.0.5 is only due to the correction of this bug. In all cases, it means that devs can well manipulate the board (ie gem drop) as they want…

I believe that there is also a bug with the loop breaker which triggers too early…

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