# Poll: Pirate Market (for the Pirate Kingdom)

**URL:** <https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 16, 2016, 7:05pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393 "2016-11-16T19:05:48Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![efh313](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/efh313/32/34349_2.png) [@efh313](https://community.gemsofwar.com/u/efh313)\
**Post date:** [November 16, 2016, 9:28pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/21 "2016-11-16T21:28:53Z")

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Ok, so I like the idea but not the numbers as has been mentioned above so I wont rehash in my post.

BUT, I do have a few points/suggestions I would like to make.

1. Black Markets are more interested in MAKING money not giving it away. Remove the sale option completely and its still great idea.

2. Keep the sell option but only offer to buy them for gold. No way would the black market buy from us losers with GEMS!!

3. Cut the sell cost in half and remove a zero! 5,000 gold for a minor. You can sell them for 250 gold. That is closer to how a Black Market would actually operate anyway… 😉

Still LOVE LOVE LOVE this idea!

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**Author:** ![HappyGilmore](https://avatars.discourse-cdn.com/v4/letter/h/c68b51/32.png) [@HappyGilmore](https://community.gemsofwar.com/u/HappyGilmore)\
**Post date:** [November 16, 2016, 9:38pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/22 "2016-11-16T21:38:10Z")

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anything that lets me use my useless (ok not useless but not worth my time) maps would be incredible.

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**Author:** ![Fifthelement](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/fifthelement/32/8383_2.png) [@Fifthelement](https://community.gemsofwar.com/u/Fifthelement)\
**Post date:** [November 16, 2016, 10:05pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/23 "2016-11-16T22:05:35Z")

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> [@Tacet](#):
>
> Simply allow a treasure map to be spent in explore for increased rewards and it would fix every problem. Something like 3 traitstone drops when using a map in explore instead of the 1 it always does now would be enough.

So I can get 3 major traitstones instead of 1? ☹ yay…?

I’d rather pay the treasure maps to turn the major traitstone drop OFF for the specific kingdom’s explore for specific time (be it X maps for 1 hour of that effect, or X map(s) each fight - either works for me).

Since the idea to use major stones for 2nd/3rd traits INSTEAD of minors was dismissed, even I have more major traitstones than I’d need to trait every single card (and have a 3-4 digit amounts left), and I’m a causal. I’d gladly trade them 20 : 1 runic, but since that’s impossible - I’d gladly pay to NOT GET THEM ANYMORE.

e/ don’t get me wrong - I like the idea of paying for higher drops too, but that seems pointless to me without the way to remove the most useless drops (and I don’t mean “pay enough and get arcanes only”, just get rid of the major ones qq)

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**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [November 16, 2016, 10:41pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/24 "2016-11-16T22:41:07Z")

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> [@Tacet](#):
>
> I’m still in favor of the explore map fix idea that is floating around to fix traitstones.
> 
> Simply allow a treasure map to be spent in explore for increased rewards and it would fix every problem. Something like 3 traitstone drops when using a map in explore instead of the 1 it always does now would be enough.

Wow that’s a great idea. But I haven’t seen this floating around anywhere on the forums. I hope devs have seen it. Is there a specific post where this idea has been shared? If not someone should make it and tag the devs 😛

With that said I like the idea of a black market. The numbers would have to be tweaked majorly, though to avoid exploitation. It should be very pricy to be used as a last resort and sort of a back up plan for those with horrible luck.

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**Author:** ![Taisiakat](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/taisiakat/32/75810_2.png) [@Taisiakat](https://community.gemsofwar.com/u/Taisiakat)\
**Post date:** [November 16, 2016, 10:59pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/25 "2016-11-16T22:59:56Z")

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I would like to see some something from the Pirate Kingdom. However after reading this thread I want to add, I really find it disturbing how much of the thread is spent looking out for the players that have everything and don’t need anything, instead of figuring out how to make it more enjoyable for those that are just starting out today for example (who won’t have the 4 Horsemen, or the Imps, or Queen Mab, or whatnot super traited uber Mythic)

Traitstones are the slowest thing around to acquire even with maps, and chests because every card needs a significant special number to trait. More so, I have armor that doesn’t compile together to create more --that I would love to sell off…or extra troops I really have no desire to own (slave market 😉 ) .

Btw, when will Ninjas be considered a new troop or even kingdom (I want Racoon Ninjas) 😍

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**Author:** ![JasonAshcroft](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/jasonashcroft/32/1974_2.png) [@JasonAshcroft](https://community.gemsofwar.com/u/JasonAshcroft)\
**Post date:** [November 16, 2016, 11:10pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/26 "2016-11-16T23:10:45Z")

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> [@ExVasterist](#):
>
> Reason I suggest selling is so people can use the gold on Guild, kingdom upgrades, chests, etc.

I believe people would be spending very much of their money to buy traitstones, so this would rather cripple guild contribution.

One thing I’d like to add: Getting traitstones too easily will make you ‘complete’ the game in a few weeks. Then what? After getting almost all kingdoms to 5 stars, I lost interest in the game. And it got worse when I had finally upped all troops to their max level. Now if I was allowed to buy missing traitstones, I’d be done with the game in a month… no reason to keep playing then. Enjoy the hunt =)

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**Author:** ![ExVasterist](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/exvasterist/32/2231_2.png) [@ExVasterist](https://community.gemsofwar.com/u/ExVasterist)\
**Post date:** [November 16, 2016, 11:26pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/27 "2016-11-16T23:26:11Z")

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Counter-argument:  
Tacet. Seriously, Tacet.

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 16, 2016, 11:55pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/28 "2016-11-16T23:55:00Z")

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maybe this one?

> [@Rage quit the map!](http://community.gemsofwar.com/t/rage-quit-the-map/14486):
>
> This is a funny little request i have, that i do not think is well good but i will request it anyway so here goes. I want a quit button that activates the treasure hunt end screen sequence. Hitting the button will make you lose the remaining turns you have and end the treasure hunt game right then and there and do the clean-up and tally and shows you what you earned. Why is this a good idea, in life you can stop digging for treasure and call it a day, and most do after finding a bit of loot. T…

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**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [November 17, 2016, 4:27am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/29 "2016-11-17T04:27:07Z")

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I don’t see the purpose for rage quitting a map. If I’m doing treasure maps I want to see it out to its full potential… not quit halfway through.

That doesn’t have anything to do with using maps on explore, that I noticed (admittedly I didn’t read through any comments, just the first post). That I would be interested in. And it would fit lore wise since you’d be using a treasure map while exploring the kingdom to find goodies (such as bonus traitstones). It would also drain away your maps quickly as a resource and make it more valuable if you need traitstones.

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**Author:** ![TheRani](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/therani/32/7768_2.png) [@TheRani](https://community.gemsofwar.com/u/TheRani)\
**Post date:** [November 17, 2016, 5:03am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/30 "2016-11-17T05:03:26Z")

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I would like an option to pay some amount of gems to cut a traitstone into 2 lesser traitstones. Like 1 Celestial to 2 Arcanes, 1 Arcane down to 2 Runics, 1 Runic down to 2 Majors, 1 Major down to 2 Minor.

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**Author:** ![Rasper](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/rasper/32/2363_2.png) [@Rasper](https://community.gemsofwar.com/u/Rasper)\
**Post date:** [November 17, 2016, 5:27am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/31 "2016-11-17T05:27:56Z")

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If a shop of that type were to open, I’d suggest a new form of currency: Doubloons.

You can sell any existing currency (maps, stones, gold, gems, glory, maybe souls) for Doubloons. The Doubloons, and only Doubloons, can be used to purchase some types of currency. I would suggest _never_ giving the ability to purchase gems with them.

This allows the devs to fine tune the exchange rates on the fly while mitigating impact in other areas. Could even make the exchange rates variable. Maybe a global supply and demand situation, the more a resource is sold the fewer Doubloons it is worth. For example, image a map can be sold for 5 Ds or bought for 10 Ds. Players rush to sell and after 10000 (gamewide) are sold it goes to 4 and 8. After 20000 sold it goes to 3 and 6. Eventually it bottoms out at selling a map for 1 Ds and you can buy for 2 Ds. Conversely, everybody starts buying red minor traitstones, so the price of those goes up and up, and stays there until more get sold back. But at that point people that like doing maps can sell a few reds for a bunch, buy maps cheap, do maps, sell the stones, repeat…

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**Author:** ![Draprion](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/draprion/32/8238_2.png) [@Draprion](https://community.gemsofwar.com/u/Draprion)\
**Post date:** [November 17, 2016, 9:27am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/32 "2016-11-17T09:27:40Z")

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A cunning plan.

I’d like to hear from the devs on all suggestions just to see where they are with these ideas.

@Sirrian @Nimhain ?

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**Author:** ![DonBoba](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/donboba/32/25457_2.png) [@DonBoba](https://community.gemsofwar.com/u/DonBoba)\
**Post date:** [November 17, 2016, 9:47am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/33 "2016-11-17T09:47:08Z")

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2 main issues that need to be resolved (resource wise) major traitstones and maps.

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**Author:** ![KingDonaldTrump](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kingdonaldtrump/32/13877_2.png) [@KingDonaldTrump](https://community.gemsofwar.com/u/KingDonaldTrump)\
**Post date:** [November 17, 2016, 9:56am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/34 "2016-11-17T09:56:40Z")

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OP, as you know, the bottlenecks are purposefully there to create reasons for real purchases. Removing them via a conversion shop is unlikely unless new resource types come too or there are strict limitations put on frequency etc.

People are getting caught up on the numbers you suggested, probably to prove that they can count, but they should be voting on the principle. I think it would be great but devs want those dollars.

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**Author:** ![KingDonaldTrump](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/kingdonaldtrump/32/13877_2.png) [@KingDonaldTrump](https://community.gemsofwar.com/u/KingDonaldTrump)\
**Post date:** [November 17, 2016, 10:01am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/35 "2016-11-17T10:01:33Z")

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Also, the idea of using maps in explore mode has the same issue every other idea for maps has… increased resources earned for the same time input. Personally, I think thats fine but most generally dont like to ‘break the economy’.

The best use of maps would be to use them as a common currency for all mini games… and to create more interesting mini games. Although, if that does happen then a new resource is likely (for money making purposes).

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 17, 2016, 10:21am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/36 "2016-11-17T10:21:21Z")

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i would only accept **trading minigame tokens to other minigames tokens**.

- **trading traitstones - no** , too risky to disbalance the economy

- **selling minigame tokens for gems/gold/glory - no** , i think thats also too risky for game $ economy, and minigame tokens are too easy to get to make it fair

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 17, 2016, 10:22am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/37 "2016-11-17T10:22:16Z")

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> [@Annaerith](#):
>
> selling minigame tokens for gems/gold/glory - no, i think thats also too risky for game $ economy, and minigame tokens are too easy to get to make it fair

how do you feel about spending glory to get maps?

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 17, 2016, 10:59am UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/38 "2016-11-17T10:59:49Z")

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> [@killerman3333](#):
>
> how do you feel about spending glory to get maps?

to me thats a bonus option i totally do not need. i wouldnt miss it if they removed it from the shop 😂

honestly most of game resources we just got to farm, each separatelly, why make maps special and tradable to another resource directly? make a ‘map chest’ (12 maps for one gold-like chest or something) - that will be fair. not a direct trade.

i dont think this gacha based game need to disrupt the gacha system 🙂

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**Author:** ![killerman3333](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/killerman3333/32/4068_2.png) [@killerman3333](https://community.gemsofwar.com/u/killerman3333)\
**Post date:** [November 17, 2016, 7:43pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/39 "2016-11-17T19:43:44Z")

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> [@Annaerith](#):
>
> to me that’s a bonus option i totally do not need. i wouldn’t miss it if they removed it from the shop 😂

I would miss them a bit, especially if we get a turn counter and an easy out to collect rewards. The reason for this is, even tough it is a challenge, you can do map-cycling. Use a map to get glory, spend the glory to get a map. The problem with this is that you need to be rather good at maps to do it efficiently.The “rage quit the map” is easy to implement, and lowers the bar of entry to do map-cycling. That is why i asked about spending glory on maps.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 17, 2016, 7:47pm UTC](https://community.gemsofwar.com/t/poll-pirate-market-for-the-pirate-kingdom/15393/40 "2016-11-17T19:47:20Z")

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i see. well i do not think map cycling would be ever time efficient unless you specifically aim, dunno, gems?  
certainly neither glory- nor gold-efficient…

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