# Poll about playing everyday or not

**URL:** <https://community.gemsofwar.com/t/poll-about-playing-everyday-or-not/20342>\
**Category:** Gameplay Chat (PC/Mobile)\
**Created:** [February 20, 2017, 1:53pm UTC](https://community.gemsofwar.com/t/poll-about-playing-everyday-or-not/20342 "2017-02-20T13:53:55Z")\
**Posts on this page:** 1\
**Showing post:** 70

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [February 22, 2017, 9:50am UTC](https://community.gemsofwar.com/t/poll-about-playing-everyday-or-not/20342/70 "2017-02-22T09:50:26Z")

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> [@Studs](#):
>
> Look, Guild Wars is a hardcore system for hardcore players. If you aren’t one, and aren’t in a guild surrounded by others that are also hardcore, then you won’t do the best. You can still do okay and get rewards, but you won’t do the best.
> 
> Frankly, I think it’s preposterous that people think you should be able to play casually and compete competitively. That’s nonsense.

i disagree, guild system is not made yet so its hardcore character is still under speculation

about what should be needed to perform best in the guild war i would prefer to be the quality of fights and not as much the frequency/time placement of those fights

i dont see putting more value into quality as a nonsense

> [@DonBoba](#):
>
> At first i thought it would be open for exploit,

there is simple method to make fight timing totally closed for exploits:

> [@Guild Wars - Sneak Peek II](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/298):
>
> if there was no difference in ranking gain/loss regarding “when” are the fights done:
> 
> if the points gained/lost are not changing depending on the enemy points gained/lost during the current week
> 
> and
> 
> if the enemy matchmaking is not dependant upon the ranking change during the current week
> 
> (basically if there was no extra points available for ganging up / timing then ppl wouldnt go for the “rush” to begin with, and when a guild would organise a “rush” it would rather be perceived as a brag not an abuse, turning the rush into something rather positive or neutral)

> [@Studs](#):
>
> Tiny, casual guilds should not be competitive with very active, hardcore guilds.

if i remove the tiny part, so taking 30 ppl who play more or less but play enough every week and if they made 30 x 5 x 6 (one day is excluded if i understand correctly) of perfect color victories i dont see a reason why they shouldnt be competitive with the top/big super active guilds. i dont think the frequency of those fights should be added to equation, activity is not much of a “sklill” and there is already single player pvp ranking to totally display and glorify the activity, i dont see a need for a new game mode that would glorify that

im not saying that i think giving complete freedom to when the fights are done is best solution, but i really feel like more freedom then the 1-2 days req. is needed and fair

edit: i just found this on the other thread, i vote for this 😮

> [@Guild Wars - Sneak Peek II](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/328):
>
> Every guild member has 5 battles/day for 6 days. This comes out to 900 battles. If the end of week calculation for points takes only the BEST 800 battles, then you effectively create a 3 person vacation window. (actually better than that, since 3 players out would be only 90 battles missed)

or some combination of the 10tickets 2 days req. with this top 800 battles thing 🙂

edit 2:  
nvm everything, devs got something new, possibly best so all speculations are pointless until we find out what is it 😃  
(meh keeping up with all the threads after i wake up and get to work huh…)

> [@Guild Wars - Sneak Peek II](https://community.gemsofwar.com/t/guild-wars-sneak-peek-ii/20320/340):
>
> So, after tooling around with the system yesterday, we’ve found a way that works nicely where you can play the guild war battles at your leisure!

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