# Poison effect idea

**URL:** <https://community.gemsofwar.com/t/poison-effect-idea/18794>\
**Category:** Feature Requests and Game feedback\
**Created:** [January 23, 2017, 4:49am UTC](https://community.gemsofwar.com/t/poison-effect-idea/18794 "2017-01-23T04:49:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [January 23, 2017, 4:49am UTC](https://community.gemsofwar.com/t/poison-effect-idea/18794/1 "2017-01-23T04:49:54Z")

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How about when someone is poisoned, they can’t get healed? It would make it unique compared to burning.  
Poison is not useful except in very early game. Completely useless in end game.

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**Author:** ![Cold\_Zombie](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/cold_zombie/32/17158_2.png) [@Cold\_Zombie](https://community.gemsofwar.com/u/Cold_Zombie)\
**Post date:** [January 24, 2017, 5:58pm UTC](https://community.gemsofwar.com/t/poison-effect-idea/18794/2 "2017-01-24T17:58:15Z")

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FREAKING BUMP lol
