# Please stop releasing troops with death effects until you fix stun and the stack order

**URL:** <https://community.gemsofwar.com/t/please-stop-releasing-troops-with-death-effects-until-you-fix-stun-and-the-stack-order/15649>\
**Category:** Feature Requests and Game feedback\
**Created:** [November 22, 2016, 3:03pm UTC](https://community.gemsofwar.com/t/please-stop-releasing-troops-with-death-effects-until-you-fix-stun-and-the-stack-order/15649 "2016-11-22T15:03:34Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Mufasha](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mufasha/32/1327_2.png) [@Mufasha](https://community.gemsofwar.com/u/Mufasha)\
**Post date:** [November 22, 2016, 3:03pm UTC](https://community.gemsofwar.com/t/please-stop-releasing-troops-with-death-effects-until-you-fix-stun-and-the-stack-order/15649/1 "2016-11-22T15:03:34Z")

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It has been a known issue since stun and IK started to interact but here we are 4 months later with no fix and 3 more troops that spawn when they should not. The balances forced by the new meta are slow enough without have to sit and chew through respawns that should not be happening.

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**Author:** ![Annaerith](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/annaerith/32/13840_2.png) [@Annaerith](https://community.gemsofwar.com/u/Annaerith)\
**Post date:** [November 23, 2016, 8:39am UTC](https://community.gemsofwar.com/t/please-stop-releasing-troops-with-death-effects-until-you-fix-stun-and-the-stack-order/15649/2 "2016-11-23T08:39:19Z")

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i agree, thank you

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**Author:** ![Spherix](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/spherix/32/2388_2.png) [@Spherix](https://community.gemsofwar.com/u/Spherix)\
**Post date:** [November 23, 2016, 9:30am UTC](https://community.gemsofwar.com/t/please-stop-releasing-troops-with-death-effects-until-you-fix-stun-and-the-stack-order/15649/3 "2016-11-23T09:30:00Z")

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Wish granted?

> [@Maugrim Woods Rework... Rework... Rework (!)](https://community.gemsofwar.com/t/maugrim-woods-rework-rework-rework/15679/1):
>
> As far as future content is concerned, we’re going to put a halt on any forthcoming on-death effects until we sort through some of these issues… they’re neither simple to repro, nor simple to fix, else we would have solved them already.  
> We’re going to double-down our efforts to find and fix some of the current death-related bugs for 2.2. We’ve already fixed a couple of them (Kraken for example). I’m sure we can catch a bunch more!
