# Please fix Life Drain

**URL:** <https://community.gemsofwar.com/t/please-fix-life-drain/15400>\
**Category:** Support\
**Created:** [November 16, 2016, 10:16pm UTC](https://community.gemsofwar.com/t/please-fix-life-drain/15400 "2016-11-16T22:16:55Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Mekkalyn](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/mekkalyn/32/21868_2.png) [@Mekkalyn](https://community.gemsofwar.com/u/Mekkalyn)\
**Post date:** [November 16, 2016, 10:30pm UTC](https://community.gemsofwar.com/t/please-fix-life-drain/15400/6 "2016-11-16T22:30:29Z")

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I presume you’re talking about this …

> [@Bombot vs. Drain Life - this doesn't seem right](http://community.gemsofwar.com/t/bombot-vs-drain-life-this-doesnt-seem-right/14515/4):
>
> I reported this in 2.1, and it hasn’t been fixed yet. I think I saw a dev (maybe Sirrian) say they were looking at timing for 2.2, since it would require a decent amount of code rewriting. Hilariously, Lyya, Dwarven Slayer DOES overcome life drain, tested against a Vampire Lord. So either the problem is specific to Wight, or it’s specific to Bombot. It doesn’t seem to be a generic timing issue.

I can’t remember what the problem is. But I think it is something wrong with the way the order in which the game determines the death sequence with status effects/stun life drain, or something else that I have no comprehension about

… I can’t remember the dev quote, but I think it’s some extensive problem that probably won’t be fixed any time soon since it seems like they dedicate their time to releasing more troops and new content, and this would require a lot of rewriting code to fix

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