# Please do not change troops traits/abilities

**URL:** <https://community.gemsofwar.com/t/please-do-not-change-troops-traits-abilities/41817>\
**Category:** Uncategorized\
**Created:** [July 1, 2018, 9:19am UTC](https://community.gemsofwar.com/t/please-do-not-change-troops-traits-abilities/41817 "2018-07-01T09:19:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Fikda](https://avatars.discourse-cdn.com/v4/letter/f/b9e5f3/32.png) [@Fikda](https://community.gemsofwar.com/u/Fikda)\
**Post date:** [July 1, 2018, 9:19am UTC](https://community.gemsofwar.com/t/please-do-not-change-troops-traits-abilities/41817/1 "2018-07-01T09:19:47Z")

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I notice members are wanting Ubastet changed but it is fine the way it is…Yes the divines are tough to beat but that is part of the fun in figuring out a team to beat them…One thing that is wrong though,is that if Ubastet kills a troop,he should not be able to kill a second troop that has barrier…If you are going to change Ubastet,the you should also dumb down Infernus to a non exploder,Yao Guai to no magic steal and Famine to drain magic from one instead of all enemies etc etc(you get the point)…Or even better, all troops do 1 damage to an enemy then at least they are on a level but would make the game tedious…LEAVE THING AS IS(rant over)
