# Please complete the Gnoll family

**URL:** <https://community.gemsofwar.com/t/please-complete-the-gnoll-family/70147>\
**Category:** Feature Requests and Game feedback\
**Created:** [May 23, 2021, 12:46pm UTC](https://community.gemsofwar.com/t/please-complete-the-gnoll-family/70147 "2021-05-23T12:46:46Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nullings](https://sea1.discourse-cdn.com/flex019/user_avatar/community.gemsofwar.com/nullings/32/39207_2.png) [@Nullings](https://community.gemsofwar.com/u/Nullings)\
**Post date:** [May 23, 2021, 12:46pm UTC](https://community.gemsofwar.com/t/please-complete-the-gnoll-family/70147/1 "2021-05-23T12:46:46Z")

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We have 5 “usual” Gnolls now (Gnoll, Bullygnoll, Savage Hunter, Banejaw and Wild Fang), Queen Moonclaw and The Lord of Slaughter. First 5 gnolls work against particular color: 3x damage to troops that use a color:

- Banejaw - vs Purple
- Bullygnoll - vs Red
- Gnoll - vs Brown
- Savage Hunter - vs Green
- Wild Fang - vs Yellow

There is no Gnoll dealing 3x damage to Blue enemies. And Queen Moonclaw summons only 3 Gnolls from the whole “family” (Gnoll, Savage Hunter and Banejaw) (I reported it here: [[Text issue] Queen Moonclaw summons not all gnolls](https://community.gemsofwar.com/t/text-issue-queen-moonclaw-summons-not-all-gnolls/64189) ). Please add the 6th Gnoll and fix Queen Moonclaw’s spell. Maybe even add TLoS into it.
